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| game_mechanics:definitions:physiology:astral_physiology [2026/06/23 09:07] – created ms_wuntch | game_mechanics:definitions:physiology:astral_physiology [2026/06/23 11:08] (current) – ms_wuntch |
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| A type of <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap>.\\ | A type of <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap>.\\ |
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| A <wrap preview>[[:Character]]</wrap> with an [[:Game Mechanics:Definitions:Physiology:Astral Physiology#Astral Physiology|Astral Physiology]] is generally made of whatever the winds of magic have coalesced into, their form just works. <wrap preview>[[:Races]]</wrap> with an [[:Game Mechanics:Definitions:Physiology:Astral Physiology#Astral Physiology|Astral Physiology]] are a silhouette that the astral winds keep making and filling with an internal logic not bound by the shaping forces of life in the Meat Space. | A <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> with an [[:Game Mechanics:Definitions:Physiology:Astral Physiology#Astral Physiology|Astral Physiology]] is primarily composed of magical or metaphysical energies rather than biological matter. Such entities generally follow the physical form and appearance of their <wrap preview>[[:Races]]</wrap>, though their internal structure is often governed by mystical principles rather than biological processes. Astral beings are sustained by magical forces and may possess forms, functions and behaviours that are not bound by the natural laws of the Meat Space. |