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This shows you the differences between two versions of the page.
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| game_mechanics:definitions:physiology:astral_physiology [2026/06/23 10:19] – ms_ash | game_mechanics:definitions:physiology:astral_physiology [2026/06/23 11:08] (current) – ms_wuntch |
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| A type of <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap>.\\ | A type of <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap>.\\ |
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| A [Target] with an [[:Game Mechanics:Definitions:Physiology:Astral Physiology#Astral Physiology|Astral Physiology]] is primarily composed of magical or metaphysical energies rather than biological matter. Such entities generally follow the physical form and appearance of their <wrap preview>[[:Races]]</wrap>, though their internal structure is often governed by mystical principles rather than biological processes. Astral beings are sustained by magical forces and may possess forms, functions and behaviours that are not bound by the natural laws of the Meat Space. | A <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> with an [[:Game Mechanics:Definitions:Physiology:Astral Physiology#Astral Physiology|Astral Physiology]] is primarily composed of magical or metaphysical energies rather than biological matter. Such entities generally follow the physical form and appearance of their <wrap preview>[[:Races]]</wrap>, though their internal structure is often governed by mystical principles rather than biological processes. Astral beings are sustained by magical forces and may possess forms, functions and behaviours that are not bound by the natural laws of the Meat Space. |