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| game_mechanics:definitions:physiology:organic_physiology [2026/06/23 09:02] – ms_wuntch | game_mechanics:definitions:physiology:organic_physiology [2026/06/23 11:08] (current) – ms_wuntch |
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| A type of <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap>.\\ | A type of <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap>.\\ |
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| A <wrap preview>[[:Character]]</wrap> with an [[:Game Mechanics:Definitions:Physiology:Organic Physiology#Organic Physiology|Organic Physiology]] is generally made of solid biological material and follows anatomical norms for their <wrap preview>[[:Races|Race]]</wrap>. Such norms may include, having muscles, blood, oxygen processing organs or even some form of nervous system. | A <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> with an [[:Game Mechanics:Definitions:Physiology:Organic Physiology#Organic Physiology|Organic Physiology]] is primarily composed of living biological matter and generally follows the anatomical norms of their <wrap preview>[[:Races|Race]]</wrap>. Such organisms are sustained through biological processes and typically possess specialised organic structures responsible for movement, perception, circulation, respiration or other vital functions. |