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| game_mechanics:definitions:physiology:technological_physiology [2026/06/23 09:10] – created ms_wuntch | game_mechanics:definitions:physiology:technological_physiology [2026/06/26 11:23] (current) – ms_wuntch |
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| A type of <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap>.\\ | A type of <wrap preview>[[:Game Mechanics:Definitions:Physiology]]</wrap>.\\ |
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| A <wrap preview>[[:Character]]</wrap> with a [[:Game Mechanics:Definitions:Physiology:Technological Physiology#Technological Physiology|Technological Physiology]] is generally made of Sapient created materials such as circuitry, servos, or even cogs and gears. <wrap preview>[[:Races]]</wrap> of a purely [[:Game Mechanics:Definitions:Physiology:Technological Physiology#Technological Physiology|Technological Physiology]] are rare, often a <wrap preview>[[:Character]]</wrap> gains a [[:Game Mechanics:Definitions:Physiology:Technological Physiology#Technological Physiology|Technological Physiology]] through replacing large parts of themselves with technology such as <wrap preview>[[:Cyberware]]</wrap>. | A <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> with a [[:Game Mechanics:Definitions:Physiology:Technological Physiology#Technological Physiology|Technological Physiology]] is primarily composed of manufactured materials and artificial systems rather than biological matter, such as machinery and [Vehicles]. Such entities are sustained through maintenance, repair and external sources of power, and generally function through mechanical, electronic or other technological processes. While naturally occurring <wrap preview>[[:Races]]</wrap> with a purely [[:Game Mechanics:Definitions:Physiology:Technological Physiology#Technological Physiology|Technological Physiology]] are rare, many beings possess a partially [[:Game Mechanics:Definitions:Physiology:Technological Physiology#Technological Physiology|Technological Physiology]] through the integration of cybernetic augmentation, such as <wrap preview>[[:Cyberware]]</wrap>. |