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| game_mechanics:definitions:physiology [2026/06/23 09:08] – [Physiology] ms_wuntch | game_mechanics:definitions:physiology [2026/06/26 11:22] (current) – [Physiology] ms_wuntch |
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| ====== Physiology ====== | ====== Physiology ====== |
| [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] is a mechanical term. A [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] determines how certain effects, such as those from <wrap preview>[[:Items:Gadgets:Consumables]]</wrap> or <wrap preview>[[:Masteries]]</wrap> may interact with a <wrap preview>[[:Character]]</wrap> based on their type of [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]].\\ | [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] is a mechanical term. It reflects the physical nature and essential requirements of a [[:Game Mechanics:Definitions:Target]]. Whether they are made of bone, muscle and blood, with a need for food and sleep; a coalescence of magical forces sustained by sunlight, electricity or mystical energies; or a framework of circuitry, pistons and artificial systems requiring maintenance and fuel, a [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] helps define how it interacts with forces and entities of Meat Space.\\ |
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| [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]] are also a description of how a <wrap preview>[[:Character|Character's]]</wrap> body functions, be it through traditional biological means, a strange magical system or whirring gears and thrumming circuits. A <wrap preview>[[:Character]]</wrap> may have multiple [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]] as <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap>\\ | A [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] has no inherent effects or rules on its own, but instead determines how other rules and effects, such as those from [[:Game Mechanics:Definitions:Ability|Abilities]] or [[:Items]], may interact with a [[:Game Mechanics:Definitions:Target|Target's]] based on their type of [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]]. A [[:Game Mechanics:Definitions:Target]] can have multiple [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]], as [[:Game Mechanics:Definitions:Appropriate]].\\ |
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| The following are the primary [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]] found in <wrap preview>[[:Lore:Intergalactic Federation of Sapient Species|Federation]]</wrap> <wrap preview>[[:Races]]</wrap>. | The following are the primary [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]] found across [Federation] space. |
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| ====== Physiology Types ====== | ====== Physiology Types ====== |
| <WRAP group> | <WRAP group> |
| <WRAP column third centeralign> | <WRAP column half centeralign> |
| ===== Organic Physiology ===== | ===== Organic Physiology ===== |
| {{page>[[:Game Mechanics:Definitions:Physiology:Organic Physiology]]&noheader&inline}} | {{page>[[:Game Mechanics:Definitions:Physiology:Organic Physiology]]&noheader&inline}} |
| </WRAP> | </WRAP> |
| <WRAP column third centeralign> | <WRAP column half centeralign> |
| ===== Astral Physiology ===== | ===== Astral Physiology ===== |
| {{page>[[:Game Mechanics:Definitions:Physiology:Astral Physiology]]&noheader&inline}} | {{page>[[:Game Mechanics:Definitions:Physiology:Astral Physiology]]&noheader&inline}} |
| </WRAP> | </WRAP> |
| <WRAP column third centeralign> | </WRAP> |
| | <WRAP center 50% centeralign> |
| ===== Technological Physiology ===== | ===== Technological Physiology ===== |
| {{page>[[:Game Mechanics:Definitions:Physiology:Technological Physiology]]&noheader&inline}} | {{page>[[:Game Mechanics:Definitions:Physiology:Technological Physiology]]&noheader&inline}} |
| </WRAP> | |
| </WRAP> | </WRAP> |