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| game_mechanics:definitions:physiology [2026/06/23 11:55] – [Physiology] ms_ash | game_mechanics:definitions:physiology [2026/06/26 11:22] (current) – [Physiology] ms_wuntch |
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| ====== Physiology ====== | ====== Physiology ====== |
| [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] is a mechanical term. It reflects the physical nature and essential requirements of a <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap>. Whether they are made of bone, muscle and blood, with a need for food and sleep; a coalescence of magical forces sustained by sunlight, electricity or mystical energies; or a framework of circuitry, pistons and artificial systems requiring maintenance and fuel, a <wrap preview>[[:Game Mechanics:Definitions:Target|Target's]]</wrap> [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] helps define how it interacts with forces and entities of Meat Space.\\ | [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] is a mechanical term. It reflects the physical nature and essential requirements of a [[:Game Mechanics:Definitions:Target]]. Whether they are made of bone, muscle and blood, with a need for food and sleep; a coalescence of magical forces sustained by sunlight, electricity or mystical energies; or a framework of circuitry, pistons and artificial systems requiring maintenance and fuel, a [[:Game Mechanics:Definitions:Target|Target's]] [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] helps define how it interacts with forces and entities of Meat Space.\\ |
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| A [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] has no inherent effects or rules on its own, but instead determines how other rules and effects, such as those from <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap> or <wrap preview>[[:Items]]</wrap>, may interact with a <wrap preview>[[:Game Mechanics:Definitions:Target|Target's]]</wrap> based on their type of [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]]. A <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> can have multiple [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]], as <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap>.\\ | A [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]] has no inherent effects or rules on its own, but instead determines how other rules and effects, such as those from [[:Game Mechanics:Definitions:Ability|Abilities]] or [[:Items]], may interact with a [[:Game Mechanics:Definitions:Target|Target's]] based on their type of [[:Game Mechanics:Definitions:Physiology#Physiology|Physiology]]. A [[:Game Mechanics:Definitions:Target]] can have multiple [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]], as [[:Game Mechanics:Definitions:Appropriate]].\\ |
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| The following are the primary [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]] found across <wrap preview>[[:Lore:Intergalactic Federation of Sapient Species|Federation]]</wrap> space. | The following are the primary [[:Game Mechanics:Definitions:Physiology#Physiology|Physiologies]] found across [Federation] space. |
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| ====== Physiology Types ====== | ====== Physiology Types ====== |