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| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| game_mechanics:definitions:property:advantage [2026/02/11 09:52] – updated ms_wuntch | game_mechanics:definitions:property:advantage [2026/06/12 10:54] (current) – external edit 127.0.0.1 |
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| **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\ | **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\ |
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| Whenever a <wrap preview>[[:Game_Mechanics:Check]]</wrap>, <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>, or <wrap preview>[[:Game_Mechanics:Save]]</wrap> is performed under the effects of this <wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>, you roll 2 D20 instead of 1 and must take the higher <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of the two. | When rolling a D20, you roll 2 D20 instead of 1 and must take the higher <wrap preview>[[:Game_Mechanics:Dice Pool:Result]]</wrap> of the two. |