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game_mechanics:definitions:property:dangerous [2026/02/11 09:59] – added link ms_wuntchgame_mechanics:definitions:property:dangerous [2026/06/12 10:54] (current) – external edit 127.0.0.1
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 ====== Dangerous ====== ====== Dangerous ======
-**<wrap preview>[[:Traits|Trait]]</wrap>**\\+**<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>** \\
 \\ \\
 Should you achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical Failure]]</wrap>, you suffer additional consequences beyond those normally applied by a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Failure]]</wrap>.\\ Should you achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical Failure]]</wrap>, you suffer additional consequences beyond those normally applied by a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Failure]]</wrap>.\\
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 These consequences will be defined by the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap>, etc conferring this <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>.\\ These consequences will be defined by the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap>, etc conferring this <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>.\\
 \\ \\
-**Example**: When rolling an <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> with a [[:Items:Equipment:Weapons:Medium Pistol]], should you achieve a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Failure]]</wrap>, it would cause a <wrap preview>[[:Game Mechanics:Definitions:Weapon Jam]]</wrap> meaning the pistol would immediately lose all of its <wrap preview>[[:Game Mechanics:Definitions:Ammo]]</wrap>. This is in addition to <wrap preview>[[:Game Mechanics:Success and Failure:Failure|Failing]]</wrap> the <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> against the original [Target] as normal for a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Failure]]</wrap>.+**Example**: When rolling an <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> with a [[:Items:Equipment:Weapons:Pistol]], should you achieve a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Failure]]</wrap>, it would cause a <wrap preview>[[:Game Mechanics:Definitions:Weapon Jam]]</wrap> meaning the pistol would immediately lose all of its <wrap preview>[[:Game Mechanics:Definitions:Ammo]]</wrap>. This is in addition to <wrap preview>[[:Game Mechanics:Success and Failure:Failure|Failing]]</wrap> the <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> against the original <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> as normal for a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Failure]]</wrap>.