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game_mechanics:definitions:property:fortuitous [2026/01/06 16:39] – created ms_wuntchgame_mechanics:definitions:property:fortuitous [2026/06/12 10:54] (current) – external edit 127.0.0.1
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 ====== Fortuitous ====== ====== Fortuitous ======
- +**<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>**\\
-**Trait**\\+
 \\ \\
-When you would achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap> you gain additional benefits beyond those normally applied by a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>.\\+Should you achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>you benefit from additional effects beyond those normally applied by a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>.\\
 \\ \\
-These benefits will be defined by the <wrap preview>[[:Items|Item]]</wrap>/<wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap>/etc conferring this <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>.\\+These benefits will be defined by the <wrap preview>[[:Items|Item]]</wrap><wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap>etc conferring this <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>.\\
 \\ \\
-**Example**: Rolling an <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> with a [[:Items:Equipment:Weapons:Medium Pistol]] and achieving <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap> would cause the  [Target] to immediately receive an <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> instead of taking the normal  <wrap preview>[[:Game_Mechanics:Damage]]</wrap>.+**Example**: When rolling an <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> with say a [[:items:equipment:weapons:Reaper]] and you were to roll a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap> it would cause the  <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> to immediately receive an <wrap preview>[[:Game_Mechanics:Injury]]</wrap> instead of taking the normal  <wrap preview>[[:Game_Mechanics:Damage]]</wrap>.