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game_mechanics:definitions:property:fortuitous [2026/02/11 10:08] ms_wuntchgame_mechanics:definitions:property:fortuitous [2026/06/12 10:54] (current) – external edit 127.0.0.1
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 ====== Fortuitous ====== ====== Fortuitous ======
-**<wrap preview>[[:Traits|Trait]]</wrap>**\\+**<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>**\\
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 Should you achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>, you benefit from additional effects beyond those normally applied by a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>.\\ Should you achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>, you benefit from additional effects beyond those normally applied by a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>.\\
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 These benefits will be defined by the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap>, etc conferring this <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>.\\ These benefits will be defined by the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap>, etc conferring this <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>.\\
 \\ \\
-**Example**: When rolling an <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> with say a [Fortuitous Weapon] and you were to roll a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap> it would cause the  [Target] to immediately receive an <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> instead of taking the normal  <wrap preview>[[:Game_Mechanics:Damage]]</wrap>.+**Example**: When rolling an <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> with say a [[:items:equipment:weapons:Reaper]] and you were to roll a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap> it would cause the  <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> to immediately receive an <wrap preview>[[:Game_Mechanics:Injury]]</wrap> instead of taking the normal  <wrap preview>[[:Game_Mechanics:Damage]]</wrap>.