Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision |
| game_mechanics:definitions:property:fortuitous [2026/02/11 10:11] – ms_wuntch | game_mechanics:definitions:property:fortuitous [2026/06/12 10:54] (current) – external edit 127.0.0.1 |
|---|
| ====== Fortuitous ====== | ====== Fortuitous ====== |
| **<wrap preview>[[:Traits|Trait]]</wrap>**\\ | **<wrap preview>[[:Traits|Trait]]</wrap>** - **<wrap preview>[[:Game_Mechanics:Definitions:Property]]</wrap>**\\ |
| \\ | \\ |
| Should you achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>, you benefit from additional effects beyond those normally applied by a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>.\\ | Should you achieve <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>, you benefit from additional effects beyond those normally applied by a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap>.\\ |
| These benefits will be defined by the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap>, etc conferring this <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>.\\ | These benefits will be defined by the <wrap preview>[[:Items|Item]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap>, etc conferring this <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>.\\ |
| \\ | \\ |
| **Example**: When rolling an <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> with say a [[:items:equipment:weapons:Reaper]] and you were to roll a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap> it would cause the [Target] to immediately receive an <wrap preview>[[:Game_Mechanics:Injuries|Injury]]</wrap> instead of taking the normal <wrap preview>[[:Game_Mechanics:Damage]]</wrap>. | **Example**: When rolling an <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> with say a [[:items:equipment:weapons:Reaper]] and you were to roll a <wrap preview>[[:Game Mechanics:Success and Failure:Critical Success]]</wrap> it would cause the <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> to immediately receive an <wrap preview>[[:Game_Mechanics:Injury]]</wrap> instead of taking the normal <wrap preview>[[:Game_Mechanics:Damage]]</wrap>. |