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game_mechanics:definitions:property [2025/12/10 11:56] – added dice pool links mentlegame_mechanics:definitions:property [2026/06/12 10:53] (current) – external edit 127.0.0.1
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 ====== Property ====== ====== Property ======
-[[:Game Mechanics:Definitions:Property#Property|Properties]] are modifiers that specifically impact <wrap preview>[[Game Mechanics:Dice Pool|Dice Pools]]</wrap>. This adds additional effects, both positive and negative, based on the [Results] generated and if they meet the specific requirements of the <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap> in question. This can cause effects such as [Re-Rolling] [Die], adding or subtracting [Die] from the <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> or causing [Critical Success] or [Critical Failure].\\+[[:Game Mechanics:Definitions:Property#Property|Properties]] are modifiers that specifically impact <wrap preview>[[Game Mechanics:Dice Pool|Dice Pools]]</wrap>. This adds additional effects, both positive and negative, based on the <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> generated and if they meet the specific requirements of the [[:Game Mechanics:Definitions:Property#Property|Property]] in question. This can cause effects such as <wrap preview>[[:Game Mechanics:Definitions:Rerolling]]</wrap> <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap>, adding and subtracting <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> from the <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> and causing <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Success]]</wrap> or <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Failure]]</wrap>.\\
 \\ \\
-A <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> can have multiple [Properties]. Should a <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> be effected by opposing [Properties], as detailed below, the effects of those [Properties] cancel each other out and the [Roll] is performed without either effect. The <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> still has those [Properties], it just doesn't gain the effects.\\+[[:Game Mechanics:Definitions:Property#Property|Properties]] can be <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Upgrade|Upgraded]]</wrap> and <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]]</wrap>. See the section [[:Game Mechanics:Definitions:Property#Upgrading Properties|Below]].\\
 \\ \\
-**Example**: A <wrap preview>[[:Game Mechanics:Check]]</wrap> performed under the effects of both of the <wrap preview>[[:Game Mechanics:Definitions:Property:Advantage]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> [Properties] would cancel each other out, causing you to only roll a single D20 instead of two. However, the <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> would still be under the effects of both the [Advantage] and [Disadvantage] [Properties]. \\+A <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> can have multiple [[:Game Mechanics:Definitions:Property#Property|Properties]]. Should a <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> be effected by opposing [[:Game Mechanics:Definitions:Property#Property|Properties]], as detailed below, the effects of those [[:Game Mechanics:Definitions:Property#Property|Properties]] cancel each other out and the roll is performed without either effect. The <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> still has those [[:Game Mechanics:Definitions:Property#Property|Properties]], it just doesn't gain the effects.\\ 
 +\\ 
 +**Example**: A <wrap preview>[[:Game Mechanics:Check]]</wrap> performed under the effects of both of the <wrap preview>[[:Game Mechanics:Definitions:Property:Advantage]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> [[:Game Mechanics:Definitions:Property#Property|Properties]] would cancel each other out, causing you to only roll a single D20 instead of two. However, the <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> would still be under the effects of both the <wrap preview>[[:Game Mechanics:Definitions:Property:Advantage]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> [[:Game Mechanics:Definitions:Property#Property|Properties]]. \\
 \\  \\ 
-The [Properties] are: +===== The Properties and their opposites ===== 
-  <wrap preview>[[:Game Mechanics:Definitions:Property:Advantage]]</wrapand <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap>+<WRAP group> 
-  * <wrap preview>[[:Traits:Trusty]]</wrap> and <wrap preview>[[:Traits:Fickle]]</wrap>+<WRAP column third> 
-  * <wrap preview>[[:Traits:Reliable]]</wrap> and <wrap preview>[[:Traits:Unreliable]]</wrap>+==== Fortuitous ==== 
-  * <wrap preview>[[:Traits:Fine]]</wrap> and <wrap preview>[[:Traits:Poor]]</wrap> +{{page>[[:Game Mechanics:Definitions:Property:Fortuitous]]&noheader&inline}}
-  * <wrap preview>[[:Traits:Exploding]]</wrap> and <wrap preview>[[:Traits:Imploding]]</wrap> +
-  * <wrap preview>[[:Traits:Doubles]]</wrap> and <wrap preview>[[:Traits:Troubles]]</wrap> +
-  * <wrap preview>[[:Traits:Perfection]]</wrap> and <wrap preview>[[:Traits:Imperfection]]</wrap>+
  
 +</WRAP>
 +<WRAP column third>
 +^  Positive Properties  ^  Negative Properties  ^
 +|  <wrap preview>[[:Game Mechanics:Definitions:Property:Fortuitous]]</wrap>  |  <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap>  |
 +|  <wrap preview>[[:Game Mechanics:Definitions:Property:Advantage]]</wrap>  |  <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap>  |
 +|  <wrap preview>[[:Traits:Trusty]]</wrap>  |  <wrap preview>[[:Traits:Fickle]]</wrap>  |
 +|  <wrap preview>[[:Traits:Reliable]]</wrap>  |  <wrap preview>[[:Traits:Unreliable]]</wrap>  |
 +|  <wrap preview>[[:Traits:Fine]]</wrap>  |  <wrap preview>[[:Traits:Poor]]</wrap>  |
 +|  <wrap preview>[[:Traits:Exploding]]</wrap>  |  <wrap preview>[[:Traits:Imploding]]</wrap>  |
 +|  <wrap preview>[[:Traits:Doubles]]</wrap>  |  <wrap preview>[[:Traits:Troubles]]</wrap>  |
 +|  <wrap preview>[[:Traits:Perfection]]</wrap>  |  <wrap preview>[[:Traits:Imperfection]]</wrap>  |
 +Each [[:Game Mechanics:Definitions:Property#Property|Property]] in this table counters the one horizontally opposite to itself.
 +</WRAP>
 +<WRAP column third>
 +==== Dangerous ====
 +{{page>[[:Game Mechanics:Definitions:Property:Dangerous]]&noheader&inline}}
 +</WRAP>
 +</WRAP>
 +<WRAP group>
 +<WRAP column half>
 +==== Disadvantage ====
 +{{page>[[:Game Mechanics:Definitions:Property:Disadvantage]]&noheader&inline}}
 +==== Fickle ====
 +{{page>[[:Traits:Fickle]]&noheader&inline}}
 +==== Unreliable ====
 +{{page>[[:Traits:Unreliable]]&noheader&inline}}
 +==== Poor ====
 +{{page>[[:Traits:Poor]]&noheader&inline}}
 +==== Imploding ====
 +{{page>[[:Traits:Imploding]]&noheader&inline}}
 +==== Troubles ====
 +{{page>[[:Traits:Troubles]]&noheader&inline}}
 +==== Perfection ====
 +{{page>[[:Traits:Imperfection]]&noheader&inline}}
 +</WRAP>
 +<WRAP column half>
 +==== Advantage ====
 +{{page>[[:Game Mechanics:Definitions:Property:Advantage]]&noheader&inline}}
 +==== Trusty ====
 +{{page>[[:Traits:Trusty]]&noheader&inline}}
 +==== Reliable ====
 +{{page>[[:Traits:Reliable]]&noheader&inline}}
 +==== Fine ====
 +{{page>[[:Traits:Fine]]&noheader&inline}}
 +==== Exploding ====
 +{{page>[[:Traits:Exploding]]&noheader&inline}}
 +==== Doubles ====
 +{{page>[[:Traits:Doubles]]&noheader&inline}}
 +==== Perfection ====
 +{{page>[[:Traits:Perfection]]&noheader&inline}}
 +</WRAP>
 +</WRAP>
 +===== Upgrading Properties =====
 +{{page>[[:game_mechanics:upgrading_or_downgrading:upgrading_properties]]&noheader&inline}}