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| game_mechanics:definitions:property [2026/02/11 14:57] – ms_wuntch | game_mechanics:definitions:property [2026/06/12 10:53] (current) – external edit 127.0.0.1 |
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| ====== Property ====== | ====== Property ====== |
| <WRAP centeralign Warning> | [[:Game Mechanics:Definitions:Property#Property|Properties]] are modifiers that specifically impact <wrap preview>[[Game Mechanics:Dice Pool|Dice Pools]]</wrap>. This adds additional effects, both positive and negative, based on the <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> generated and if they meet the specific requirements of the [[:Game Mechanics:Definitions:Property#Property|Property]] in question. This can cause effects such as <wrap preview>[[:Game Mechanics:Definitions:Rerolling]]</wrap> <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap>, adding and subtracting <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> from the <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> and causing <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Success]]</wrap> or <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Failure]]</wrap>.\\ |
| **%%// UNDER CONSTRUCTION \\%%**\\ | \\ |
| </WRAP> | [[:Game Mechanics:Definitions:Property#Property|Properties]] can be <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Upgrade|Upgraded]]</wrap> and <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]]</wrap>. See the section [[:Game Mechanics:Definitions:Property#Upgrading Properties|Below]].\\ |
| [[:Game Mechanics:Definitions:Property#Property|Properties]] are modifiers that specifically impact <wrap preview>[[Game Mechanics:Dice Pool|Dice Pools]]</wrap>. [[:Game Mechanics:Definitions:Property#Property|Properties]] add additional effects, both positive and negative. | |
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| A <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> can have multiple [Properties]. Should a <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> be effected by opposing [Properties], as detailed below, the effects of those [Properties] cancel each other out and the [Roll] is performed without either effect. The <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> still has those [Properties], it just doesn't gain the effects.\\ | A <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> can have multiple [[:Game Mechanics:Definitions:Property#Property|Properties]]. Should a <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> be effected by opposing [[:Game Mechanics:Definitions:Property#Property|Properties]], as detailed below, the effects of those [[:Game Mechanics:Definitions:Property#Property|Properties]] cancel each other out and the roll is performed without either effect. The <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> still has those [[:Game Mechanics:Definitions:Property#Property|Properties]], it just doesn't gain the effects.\\ |
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| **Example**: A <wrap preview>[[:Game Mechanics:Check]]</wrap> performed under the effects of both of the <wrap preview>[[:Game Mechanics:Definitions:Property:Advantage]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> [Properties] would cancel each other out, causing you to only roll a single D20 instead of two. However, the <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> would still be under the effects of both the <wrap preview>[[:Game_Mechanics:Properties:Advantage]]</wrap> and [Disadvantage] [Properties]. \\ | **Example**: A <wrap preview>[[:Game Mechanics:Check]]</wrap> performed under the effects of both of the <wrap preview>[[:Game Mechanics:Definitions:Property:Advantage]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> [[:Game Mechanics:Definitions:Property#Property|Properties]] would cancel each other out, causing you to only roll a single D20 instead of two. However, the <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> would still be under the effects of both the <wrap preview>[[:Game Mechanics:Definitions:Property:Advantage]]</wrap> and <wrap preview>[[:Game Mechanics:Definitions:Property:Disadvantage]]</wrap> [[:Game Mechanics:Definitions:Property#Property|Properties]]. \\ |
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| ===== The Properties and their opposites ===== | ===== The Properties and their opposites ===== |
| | <wrap preview>[[:Traits:Doubles]]</wrap> | <wrap preview>[[:Traits:Troubles]]</wrap> | | | <wrap preview>[[:Traits:Doubles]]</wrap> | <wrap preview>[[:Traits:Troubles]]</wrap> | |
| | <wrap preview>[[:Traits:Perfection]]</wrap> | <wrap preview>[[:Traits:Imperfection]]</wrap> | | | <wrap preview>[[:Traits:Perfection]]</wrap> | <wrap preview>[[:Traits:Imperfection]]</wrap> | |
| | Each [[:Game Mechanics:Definitions:Property#Property|Property]] in this table counters the one horizontally opposite to itself. |
| </WRAP> | </WRAP> |
| <WRAP column third> | <WRAP column third> |