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game_mechanics:definitions:property [2026/02/11 15:05] – [Property] ms_wuntchgame_mechanics:definitions:property [2026/06/12 10:53] (current) – external edit 127.0.0.1
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 ====== Property ====== ====== Property ======
-<WRAP centeralign Warning> +[[:Game Mechanics:Definitions:Property#Property|Properties]] are modifiers that specifically impact <wrap preview>[[Game Mechanics:Dice Pool|Dice Pools]]</wrap>This adds additional effects, both positive and negative, based on the <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> generated and if they meet the specific requirements of the [[:Game Mechanics:Definitions:Property#Property|Property]] in question. This can cause effects such as <wrap preview>[[:Game Mechanics:Definitions:Rerolling]]</wrap> <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap>, adding and subtracting <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> from the <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> and causing <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Success]]</wrap> or <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Failure]]</wrap>.\\ 
-**%%// UNDER CONSTRUCTION \\%%**\\  +\\ 
-</WRAP> +[[:Game Mechanics:Definitions:Property#Property|Properties]] can be <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Upgrade|Upgraded]]</wrap> and <wrap preview>[[:Game Mechanics:Upgrading or Downgrading#Downgrade|Downgraded]]</wrap>. See the section [[:Game Mechanics:Definitions:Property#Upgrading Properties|Below]].\\
-[[:Game Mechanics:Definitions:Property#Property|Properties]] are modifiers that specifically impact <wrap preview>[[Game Mechanics:Dice Pool|Dice Pools]]</wrap>They adds additional effects, both positive and negative, based on the <wrap preview>[[:Game_Mechanics:Dice Pool:Result|Results]]</wrap> generated and if they meet the specific requirements of the [[:Game Mechanics:Definitions:Property#Property|Property]] in question. This can cause effects such as [Rerolling] <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap>, adding and subtracting <wrap preview>[[Game Mechanics:Definitions:Dice|Die]]</wrap> from the <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> and causing <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Success]]</wrap> or <wrap preview>[[:Game_Mechanics:Success and Failure:Critical Failure]]</wrap>.\\+
 \\ \\
 A <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> can have multiple [[:Game Mechanics:Definitions:Property#Property|Properties]]. Should a <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> be effected by opposing [[:Game Mechanics:Definitions:Property#Property|Properties]], as detailed below, the effects of those [[:Game Mechanics:Definitions:Property#Property|Properties]] cancel each other out and the roll is performed without either effect. The <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> still has those [[:Game Mechanics:Definitions:Property#Property|Properties]], it just doesn't gain the effects.\\ A <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> can have multiple [[:Game Mechanics:Definitions:Property#Property|Properties]]. Should a <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> be effected by opposing [[:Game Mechanics:Definitions:Property#Property|Properties]], as detailed below, the effects of those [[:Game Mechanics:Definitions:Property#Property|Properties]] cancel each other out and the roll is performed without either effect. The <wrap preview>[[Game Mechanics:Dice Pool]]</wrap> still has those [[:Game Mechanics:Definitions:Property#Property|Properties]], it just doesn't gain the effects.\\
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 |  <wrap preview>[[:Traits:Doubles]]</wrap>  |  <wrap preview>[[:Traits:Troubles]]</wrap>  | |  <wrap preview>[[:Traits:Doubles]]</wrap>  |  <wrap preview>[[:Traits:Troubles]]</wrap>  |
 |  <wrap preview>[[:Traits:Perfection]]</wrap>  |  <wrap preview>[[:Traits:Imperfection]]</wrap>  | |  <wrap preview>[[:Traits:Perfection]]</wrap>  |  <wrap preview>[[:Traits:Imperfection]]</wrap>  |
 +Each [[:Game Mechanics:Definitions:Property#Property|Property]] in this table counters the one horizontally opposite to itself.
 </WRAP> </WRAP>
 <WRAP column third> <WRAP column third>