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| game_mechanics:definitions:range [2026/06/12 10:53] – external edit 127.0.0.1 | game_mechanics:definitions:range [2026/06/27 15:39] (current) – ms_wuntch |
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| ====== Range ====== | ====== Range ====== |
| //AAAX// \\ | [[:Game Mechanics:Definitions:Range#Range|Range]] is a mechanical and diagetic term. It is the effective distance an [[:Game Mechanics:Definitions:Ability]] or [[:Items|Item]] can be used at.\\ |
| The Items Minimum and Maximum Effective Range. \\ | \\ |
| //See [[:Game_Mechanics:Range]] for more info.// | [[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]] have a lower and upper bracket of [[:Game Mechanics:Definitions:Range#Range|Range]] determing where they are most effective. [[:Game Mechanics:Attack|Attacks]] made with [[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]] outside of this bracket suffer the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]]. |