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game_mechanics:definitions:range [2026/06/12 10:53] – external edit 127.0.0.1game_mechanics:definitions:range [2026/06/27 15:39] (current) ms_wuntch
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 ====== Range ====== ====== Range ======
-//AAAX// \\ +[[:Game Mechanics:Definitions:Range#Range|Range]] is a mechanical and diagetic term. It is the effective distance an [[:Game Mechanics:Definitions:Ability]] or [[:Items|Item]] can be used at.\\ 
-The Items Minimum and Maximum Effective Range. \\ +\\ 
-//See [[:Game_Mechanics:Range]] for more info.//+[[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]] have a lower and upper bracket of [[:Game Mechanics:Definitions:Range#Range|Range]] determing where they are most effective[[:Game Mechanics:Attack|Attacks]] made with [[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]] outside of this bracket suffer the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]].