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game_mechanics:definitions:range [2026/06/27 15:38] ms_wuntchgame_mechanics:definitions:range [2026/06/27 15:39] (current) ms_wuntch
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 [[:Game Mechanics:Definitions:Range#Range|Range]] is a mechanical and diagetic term. It is the effective distance an [[:Game Mechanics:Definitions:Ability]] or [[:Items|Item]] can be used at.\\ [[:Game Mechanics:Definitions:Range#Range|Range]] is a mechanical and diagetic term. It is the effective distance an [[:Game Mechanics:Definitions:Ability]] or [[:Items|Item]] can be used at.\\
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-[[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]] have a lower and upper bracket of [[:Game Mechanics:Definitions:Range#Range|Range]] determing where they are most effective. [Attacks] made with [[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]] outside of this bracket suffer the effects of the [[:Game Mechanics:Definition:Property:Disadvantage]] [[:Game Mechanics:Definition:Property]].+[[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]] have a lower and upper bracket of [[:Game Mechanics:Definitions:Range#Range|Range]] determing where they are most effective. [[:Game Mechanics:Attack|Attacks]] made with [[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]] outside of this bracket suffer the effects of the [[:Game Mechanics:Definitions:Property:Disadvantage]] [[:Game Mechanics:Definitions:Property]].