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| game_mechanics:definitions:roll [2026/01/07 14:14] – wording ms_wuntch | game_mechanics:definitions:roll [2026/07/17 11:14] (current) – ms_wuntch |
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| ====== Roll ====== | ====== Roll ====== |
| [[Game Mechanics:Definitions:Roll]] is a term used to categorise the following ways of using dice to play Meat Space:\\ | [[:Game Mechanics:Definitions:Roll|Roll]] is a categorical term. It is the general phrase used to refer to either [[:Game Mechanics:Check|Checks]], [[:Game Mechanics:Attack|Attacks]], [[:Game Mechanics:Save|Saves]] or [[:Game Mechanics:Test|Tests]].\\ |
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| <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap>, <wrap preview>[[:Game_Mechanics:Attacks]]</wrap>, and <wrap preview>[[:Game_Mechanics:Save|Saves]]</wrap>.\\ | [[:Game Mechanics:Definitions:Roll]] is used when a rule or [[:Game Mechanics:Definitions:Ability]] can apply to a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. Otherwise rules or [[[:Game Mechanics:Definitions:Ability|Abilities]] while specify which of the four it may affect.\\ |
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| Should a rule or effect apply to a [[Game Mechanics:Definitions:Roll]], it applies to any <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap>, <wrap preview>[[:Game_Mechanics:Attacks]]</wrap>, or <wrap preview>[[:Game_Mechanics:Save|Saves]]</wrap> involving that rule or effect. | The following are brief descriptions of each type of [[:Game Mechanics:Definitions:Roll|Roll]], click on their links for their full page.\\ |
| | <WRAP group> |
| | <WRAP column quarter centeralign> |
| | ===== Check ===== |
| | [[Game Mechanics:Check|Checks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Entity]]. |
| | </WRAP> |
| | <WRAP column quarter centeralign> |
| | ===== Attack ===== |
| | [[:Game Mechanics:Attack|Attacks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against another [[Game Mechanics:Definitions:Entity]] |
| | </WRAP> |
| | <WRAP column quarter centeralign> |
| | ===== Save ===== |
| | [[:Game Mechanics:Save|Saves]] are rolled when something happens to an [[Game Mechanics:Definitions:Entity]] as the result of another [[Game Mechanics:Definitions:Entity]] or the environment. |
| | </WRAP> |
| | <WRAP column quarter centeralign> |
| | ===== Test ===== |
| | [[:Game Mechanics:Test|Tests]] are any [[:Game Mechanics:Dice Pool]] that is not a [[Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]]. |
| | </WRAP> |
| | </WRAP> |