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game_mechanics:definitions:roll [2026/01/07 15:53] ms_wuntchgame_mechanics:definitions:roll [2026/07/17 11:14] (current) ms_wuntch
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 ====== Roll ====== ====== Roll ======
-[[Game Mechanics:Definitions:Roll]] is a categorical term that refers to the following ways of using <wrap preview>[[Game Mechanics:Definitions:Dice]]</wrap> to create a randomised <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap>:\\ +[[:Game Mechanics:Definitions:Roll|Roll]] is a categorical term. It is the general phrase used to refer to either [[:Game Mechanics:Check|Checks]], [[:Game Mechanics:Attack|Attacks]][[:Game Mechanics:Save|Saves]] or [[:Game Mechanics:Test|Tests]].\\
 \\ \\
-<wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap><wrap preview>[[:Game_Mechanics:Attacks]]</wrap><wrap preview>[[:Game_Mechanics:Save|Saves]]</wrap>, and [Testsare all [[Game Mechanics:Definitions:Roll|Rolls]].\\+[[:Game Mechanics:Definitions:Roll]] is used when a rule or [[:Game Mechanics:Definitions:Ability]] can apply to a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. Otherwise rules or [[[:Game Mechanics:Definitions:Ability|Abilities]] while specify which of the four it may affect.\\
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-Should a rule or effect apply to a [[Game Mechanics:Definitions:Roll]], it applies to any <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap><wrap preview>[[:Game_Mechanics:Attacks]]</wrap><wrap preview>[[:Game_Mechanics:Save|Saves]]</wrap>, or [Tests] involving that rule or effect.+The following are brief descriptions of each type of [[:Game Mechanics:Definitions:Roll|Roll]], click on their links for their full page.\\ 
 +<WRAP group> 
 +<WRAP column quarter centeralign> 
 +===== Check ===== 
 +[[Game Mechanics:Check|Checks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Entity]]. 
 +</WRAP> 
 +<WRAP column quarter centeralign> 
 +===== Attack ===== 
 +[[:Game Mechanics:Attack|Attacks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against another [[Game Mechanics:Definitions:Entity]] 
 +</WRAP> 
 +<WRAP column quarter centeralign> 
 +===== Save ===== 
 +[[:Game Mechanics:Save|Saves]] are rolled when something happens to an [[Game Mechanics:Definitions:Entity]] as the result of another [[Game Mechanics:Definitions:Entity]] or the environment. 
 +</WRAP> 
 +<WRAP column quarter centeralign> 
 +===== Test ===== 
 +[[:Game Mechanics:Test|Tests]] are any [[:Game Mechanics:Dice Pool]] that is not a [[Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]]. 
 +</WRAP> 
 +</WRAP>