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| game_mechanics:definitions:roll [2026/06/26 11:41] – created ms_wuntch | game_mechanics:definitions:roll [2026/07/17 11:14] (current) – ms_wuntch |
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| [[:Game Mechanics:Definitions:Roll]] is used when a rule or [[:Game Mechanics:Definitions:Ability]] can apply to a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. Otherwise rules or [[[:Game Mechanics:Definitions:Ability|Abilities]] while specify which of the four it may affect.\\ | [[:Game Mechanics:Definitions:Roll]] is used when a rule or [[:Game Mechanics:Definitions:Ability]] can apply to a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. Otherwise rules or [[[:Game Mechanics:Definitions:Ability|Abilities]] while specify which of the four it may affect.\\ |
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| The following are brief descriptions of each type of [[:Game Mechanics:Definitions:Roll|Roll]], click on their links for their full page. | The following are brief descriptions of each type of [[:Game Mechanics:Definitions:Roll|Roll]], click on their links for their full page.\\ |
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| ===== Roll Types ===== | |
| <WRAP group> | <WRAP group> |
| <WRAP column quarter> | <WRAP column quarter centeralign> |
| ==== Check ==== | ===== Check ===== |
| [[Game Mechanics:Check|Checks]] are rolled when a [[Game Mechanics:Definitions:Character]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Target]]. | [[Game Mechanics:Check|Checks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Entity]]. |
| </WRAP> | </WRAP> |
| <WRAP column quarter> | <WRAP column quarter centeralign> |
| ==== Attack ==== | ===== Attack ===== |
| [[:Game Mechanics:Attack|Attacks]] are rolled when a [[Game Mechanics:Definitions:Character]] performs an action against another [[Game Mechanics:Definitions:Character]], [Vehicle] or specific [[Game Mechanics:Definitions:Target]] | [[:Game Mechanics:Attack|Attacks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against another [[Game Mechanics:Definitions:Entity]] |
| </WRAP> | </WRAP> |
| <WRAP column quarter> | <WRAP column quarter centeralign> |
| ==== Save ==== | ===== Save ===== |
| [[:Game Mechanics:Save|Saves]] are rolled when something happens to a [[Game Mechanics:Definitions:Character]] as the result of another [[Game Mechanics:Definitions:Character]], [Vehicle] or the environment. | [[:Game Mechanics:Save|Saves]] are rolled when something happens to an [[Game Mechanics:Definitions:Entity]] as the result of another [[Game Mechanics:Definitions:Entity]] or the environment. |
| </WRAP> | </WRAP> |
| <WRAP column quarter> | <WRAP column quarter centeralign> |
| ==== Test ==== | ===== Test ===== |
| [[:Game Mechanics:Test|Tests]] are any [Dice Pool] that is not a [[Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]]. | [[:Game Mechanics:Test|Tests]] are any [[:Game Mechanics:Dice Pool]] that is not a [[Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]]. |
| </WRAP> | </WRAP> |
| </WRAP> | </WRAP> |