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game_mechanics:definitions:roll [2026/06/26 11:42] ms_wuntchgame_mechanics:definitions:roll [2026/07/17 11:14] (current) ms_wuntch
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 [[:Game Mechanics:Definitions:Roll]] is used when a rule or [[:Game Mechanics:Definitions:Ability]] can apply to a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. Otherwise rules or [[[:Game Mechanics:Definitions:Ability|Abilities]] while specify which of the four it may affect.\\ [[:Game Mechanics:Definitions:Roll]] is used when a rule or [[:Game Mechanics:Definitions:Ability]] can apply to a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. Otherwise rules or [[[:Game Mechanics:Definitions:Ability|Abilities]] while specify which of the four it may affect.\\
 \\ \\
-The following are brief descriptions of each type of [[:Game Mechanics:Definitions:Roll|Roll]], click on their links for their full page. +The following are brief descriptions of each type of [[:Game Mechanics:Definitions:Roll|Roll]], click on their links for their full page.\\
- +
-===== Roll Types =====+
 <WRAP group> <WRAP group>
 <WRAP column quarter centeralign> <WRAP column quarter centeralign>
-==== Check ==== +===== Check ===== 
-[[Game Mechanics:Check|Checks]] are rolled when [[Game Mechanics:Definitions:Character]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Target]].+[[Game Mechanics:Check|Checks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Entity]].
 </WRAP> </WRAP>
 <WRAP column quarter centeralign> <WRAP column quarter centeralign>
-==== Attack ==== +===== Attack ===== 
-[[:Game Mechanics:Attack|Attacks]] are rolled when [[Game Mechanics:Definitions:Character]] performs an action against another [[Game Mechanics:Definitions:Character]], [Vehicle] or specific [[Game Mechanics:Definitions:Target]]+[[:Game Mechanics:Attack|Attacks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against another [[Game Mechanics:Definitions:Entity]]
 </WRAP> </WRAP>
 <WRAP column quarter centeralign> <WRAP column quarter centeralign>
-==== Save ==== +===== Save ===== 
-[[:Game Mechanics:Save|Saves]] are rolled when something happens to [[Game Mechanics:Definitions:Character]] as the result of another [[Game Mechanics:Definitions:Character]], [Vehicle] or the environment.+[[:Game Mechanics:Save|Saves]] are rolled when something happens to an [[Game Mechanics:Definitions:Entity]] as the result of another [[Game Mechanics:Definitions:Entity]] or the environment.
 </WRAP> </WRAP>
 <WRAP column quarter centeralign> <WRAP column quarter centeralign>
-==== Test ====+===== Test =====
 [[:Game Mechanics:Test|Tests]] are any [[:Game Mechanics:Dice Pool]] that is not a [[Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]]. [[:Game Mechanics:Test|Tests]] are any [[:Game Mechanics:Dice Pool]] that is not a [[Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]].
 </WRAP> </WRAP>
 </WRAP> </WRAP>