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| game_mechanics:definitions:roll [2026/06/26 11:44] – ms_wuntch | game_mechanics:definitions:roll [2026/07/17 11:14] (current) – ms_wuntch |
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| <WRAP column quarter centeralign> | <WRAP column quarter centeralign> |
| ===== Check ===== | ===== Check ===== |
| [[Game Mechanics:Check|Checks]] are rolled when a [[Game Mechanics:Definitions:Character]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Target]]. | [[Game Mechanics:Check|Checks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Entity]]. |
| </WRAP> | </WRAP> |
| <WRAP column quarter centeralign> | <WRAP column quarter centeralign> |
| ===== Attack ===== | ===== Attack ===== |
| [[:Game Mechanics:Attack|Attacks]] are rolled when a [[Game Mechanics:Definitions:Character]] performs an action against another [[Game Mechanics:Definitions:Character]], [Vehicle] or specific [[Game Mechanics:Definitions:Target]] | [[:Game Mechanics:Attack|Attacks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against another [[Game Mechanics:Definitions:Entity]] |
| </WRAP> | </WRAP> |
| <WRAP column quarter centeralign> | <WRAP column quarter centeralign> |
| ===== Save ===== | ===== Save ===== |
| [[:Game Mechanics:Save|Saves]] are rolled when something happens to a [[Game Mechanics:Definitions:Character]] as the result of another [[Game Mechanics:Definitions:Character]], [Vehicle] or the environment. | [[:Game Mechanics:Save|Saves]] are rolled when something happens to an [[Game Mechanics:Definitions:Entity]] as the result of another [[Game Mechanics:Definitions:Entity]] or the environment. |
| </WRAP> | </WRAP> |
| <WRAP column quarter centeralign> | <WRAP column quarter centeralign> |