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game_mechanics:definitions:roll [2026/06/26 12:49] ms_wuntchgame_mechanics:definitions:roll [2026/07/17 11:14] (current) ms_wuntch
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 <WRAP column quarter centeralign> <WRAP column quarter centeralign>
 ===== Check ===== ===== Check =====
-[[Game Mechanics:Check|Checks]] are rolled when [[Game Mechanics:Definitions:Character]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Target]].+[[Game Mechanics:Check|Checks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against the environment, an object or no particular [[Game Mechanics:Definitions:Entity]].
 </WRAP> </WRAP>
 <WRAP column quarter centeralign> <WRAP column quarter centeralign>
 ===== Attack ===== ===== Attack =====
-[[:Game Mechanics:Attack|Attacks]] are rolled when [[Game Mechanics:Definitions:Target]] performs an action against another [[Game Mechanics:Definitions:Character]], [Vehicle] or specific [[Game Mechanics:Definitions:Target]]+[[:Game Mechanics:Attack|Attacks]] are rolled when an [[Game Mechanics:Definitions:Entity]] performs an action against another [[Game Mechanics:Definitions:Entity]]
 </WRAP> </WRAP>
 <WRAP column quarter centeralign> <WRAP column quarter centeralign>
 ===== Save ===== ===== Save =====
-[[:Game Mechanics:Save|Saves]] are rolled when something happens to [[Game Mechanics:Definitions:Character]] as the result of another [[Game Mechanics:Definitions:Character]], [Vehicle] or the environment.+[[:Game Mechanics:Save|Saves]] are rolled when something happens to an [[Game Mechanics:Definitions:Entity]] as the result of another [[Game Mechanics:Definitions:Entity]] or the environment.
 </WRAP> </WRAP>
 <WRAP column quarter centeralign> <WRAP column quarter centeralign>