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game_mechanics:definitions:stack [2026/01/28 10:48] – created ms_wuntchgame_mechanics:definitions:stack [2026/06/12 10:53] (current) – external edit 127.0.0.1
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 A [[:Game Mechanics:Definitions:Stack#Stack]] or [[:Game Mechanics:Definitions:Stack#Stack|Stacking]] is a mechanical term. It refers to multiple instances of the same or similar effects combining together. If two effects can [[:Game Mechanics:Definitions:Stack#Stack]], you gain the benefits of both. Whereas, if something does not [[:Game Mechanics:Definitions:Stack#Stack]], you gain the benefits of only one effect, not both. The [Active Player] chooses which of these effects apply.\\ A [[:Game Mechanics:Definitions:Stack#Stack]] or [[:Game Mechanics:Definitions:Stack#Stack|Stacking]] is a mechanical term. It refers to multiple instances of the same or similar effects combining together. If two effects can [[:Game Mechanics:Definitions:Stack#Stack]], you gain the benefits of both. Whereas, if something does not [[:Game Mechanics:Definitions:Stack#Stack]], you gain the benefits of only one effect, not both. The [Active Player] chooses which of these effects apply.\\
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-All effects [[:Game Mechanics:Definitions:Stack#Stack]] unless they share the same name or the effect specifies otherwise. +All effects [[:Game Mechanics:Definitions:Stack#Stack]] unless they share the same name or the effect specifies otherwise.\\ 
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 **Note**: An <wrap preview>[[:Items|Item's]]</wrap> name is the name of its effect.\\ **Note**: An <wrap preview>[[:Items|Item's]]</wrap> name is the name of its effect.\\
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 **Example 1**: Orik Blastshield the <wrap preview>[[:Races:Dwarf]]</wrap> gains 2 <wrap preview>[[:Ratings:Armour]]</wrap> due to their racial <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> <wrap preview>[[:Races:Dwarf#Stoneskin]]</wrap>. Orik also has a set of [[:Items:Apparel:Medium Combat Armour]] <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> that gains them an additional 4 <wrap preview>[[:Ratings:Armour]]</wrap>. Since both effects have different names they can [[:Game Mechanics:Definitions:Stack#Stack]], giving Orik a total of 6 <wrap preview>[[:Ratings:Armour]]</wrap>.\\ **Example 1**: Orik Blastshield the <wrap preview>[[:Races:Dwarf]]</wrap> gains 2 <wrap preview>[[:Ratings:Armour]]</wrap> due to their racial <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> <wrap preview>[[:Races:Dwarf#Stoneskin]]</wrap>. Orik also has a set of [[:Items:Apparel:Medium Combat Armour]] <wrap preview>[[:Game_Mechanics:Definitions:Equipped]]</wrap> that gains them an additional 4 <wrap preview>[[:Ratings:Armour]]</wrap>. Since both effects have different names they can [[:Game Mechanics:Definitions:Stack#Stack]], giving Orik a total of 6 <wrap preview>[[:Ratings:Armour]]</wrap>.\\
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-**Example 2**: Orik has recently spent some [Experience] and gained the [Sturdy] <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> from the [Meat] [Mastery]. The [Sturdy] <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> gives Orik -5 to the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of [[:Game_Mechanics:Injuries|Injury]] <wrap preview>[[Game Mechanics:Definitions:Test|Tests]]</wrap> they generate. Since Orik is a <wrap preview>[[:Races:Dwarf]]</wrap> they also gain the [Sturdy] <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> from their racial <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> <wrap preview>[[:Races:Dwarf#Stoneskin]]</wrap>. Given [Sturdy] has the same name as [Sturdy] they do not [[:Game Mechanics:Definitions:Stack#Stack]].\\+**Example 2**: Orik has recently spent some [Experience] and gained the [Sturdy] <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> from the [Meat] [Mastery]. The [Sturdy] <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> gives Orik -5 to the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of [[:Game_Mechanics:Injuries|Injury]] [Tests] they generate. Since Orik is a <wrap preview>[[:Races:Dwarf]]</wrap> they also gain the [Sturdy] <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> from their racial <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> <wrap preview>[[:Races:Dwarf#Stoneskin]]</wrap>. Given [Sturdy] has the same name as [Sturdy] they do not [[:Game Mechanics:Definitions:Stack#Stack]].\\
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 **Example 3**: Orik has been <wrap preview>[[:Game_Mechanics:Attacks|Attacked]]</wrap>. The attacker has rolled a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 25 against Orik's 20 <wrap preview>[[:Ratings:Defence]]</wrap> making the <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap>. Orik then uses a <wrap preview>[[:Game Mechanics:Actions:Quick Action]]</wrap> to perform the <wrap preview>[[:Base Actions:Dodge]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap>. This gives them +3 <wrap preview>[[:Ratings:Defence]]</wrap> for a total of 23 against the pending <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. 23 <wrap preview>[[:Ratings:Defence]]</wrap> would not be enough to make the <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> <wrap preview>[[:Game_Mechanics:Success and Failure:Failure|Unsuccessful]]</wrap>. Orik then uses their last <wrap preview>[[:Ratings:Quick Action Points|Quick Action Point]]</wrap> to perform the <wrap preview>[[:Base Actions:Dodge]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> again. Since <wrap preview>[[:Base Actions:Dodge]]</wrap> has the same name as <wrap preview>[[:Base Actions:Dodge]]</wrap> they do not [[:Game Mechanics:Definitions:Stack#Stack]] and Orik gains no additional benefit. Orik's <wrap preview>[[:Ratings:Defence]]</wrap> remains at a total of 23, leaving the greater <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 25 to be <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap>.\\ **Example 3**: Orik has been <wrap preview>[[:Game_Mechanics:Attacks|Attacked]]</wrap>. The attacker has rolled a <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 25 against Orik's 20 <wrap preview>[[:Ratings:Defence]]</wrap> making the <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap>. Orik then uses a <wrap preview>[[:Game Mechanics:Actions:Quick Action]]</wrap> to perform the <wrap preview>[[:Base Actions:Dodge]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap>. This gives them +3 <wrap preview>[[:Ratings:Defence]]</wrap> for a total of 23 against the pending <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>. 23 <wrap preview>[[:Ratings:Defence]]</wrap> would not be enough to make the <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> <wrap preview>[[:Game_Mechanics:Success and Failure:Failure|Unsuccessful]]</wrap>. Orik then uses their last <wrap preview>[[:Ratings:Quick Action Points|Quick Action Point]]</wrap> to perform the <wrap preview>[[:Base Actions:Dodge]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> again. Since <wrap preview>[[:Base Actions:Dodge]]</wrap> has the same name as <wrap preview>[[:Base Actions:Dodge]]</wrap> they do not [[:Game Mechanics:Definitions:Stack#Stack]] and Orik gains no additional benefit. Orik's <wrap preview>[[:Ratings:Defence]]</wrap> remains at a total of 23, leaving the greater <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap> <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of 25 to be <wrap preview>[[:Game_Mechanics:Success and Failure:Success|Successful]]</wrap>.\\