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| game_mechanics:definitions:target [2026/02/18 10:38] – created ms_wuntch | game_mechanics:definitions:target [2026/07/17 09:55] (current) – removed ms_wuntch |
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| ====== Target ====== | |
| [[:Game Mechanics:Definitions:Target#Target]] is a mechanical catch-all term that refers to any single entity a [Player] may interact with. Such entities include but are not limited to <wrap preview>[[:Character|Characters]]</wrap>, <wrap preview>[[:Vehicles]]</wrap>, <wrap preview>[[:Game Mechanics:Definitions:Ally|Allies]]</wrap> or <wrap preview>[[:Game Mechanics:Definitions:Enemy|Enemies]]</wrap>.\\ | |
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| When an <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> applies an effect to a [[:Game Mechanics:Definitions:Target#Target]], it may affect any type of entity unless the <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> specifies otherwise. | |