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game_mechanics:definitions:target [2026/06/12 10:53] – external edit 127.0.0.1game_mechanics:definitions:target [2026/07/17 09:55] (current) – removed ms_wuntch
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-====== Target ====== 
-[[:Game Mechanics:Definitions:Target#Target]] is a mechanical term that refers to any valid recipient of an effect. This effect can be caused by, but is not limited to, <wrap preview>[[:Game_Mechanics:Actions]]</wrap>, <wrap preview>[[:Game_Mechanics:Definitions:Ability|Abilities]]</wrap> and <wrap preview>[[:Items]]</wrap>. Such recipients include but are not limited to <wrap preview>[[:Character|Characters]]</wrap>, <wrap preview>[[:Vehicles]]</wrap>, [Groups], [Allies] or [Enemies].\\ 
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-When an <wrap preview>[[:Game_Mechanics:Definitions:Ability]]</wrap> applies an effect to a [[:Game Mechanics:Definitions:Target#Target]], it may affect any [Entity Type] or [Physiology]. The term [[:Game Mechanics:Definitions:Target#Target]] is the broadest term and is intended to mean that the effect can affect anything, unless the effect specifies otherwise. 
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