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| game_mechanics:definitions:target [2026/06/27 10:18] – ms_wuntch | game_mechanics:definitions:target [2026/07/17 09:55] (current) – removed ms_wuntch |
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| ====== Target ====== | |
| [[:Game Mechanics:Definitions:Target#Target|Target]] is a mechanical term that refers to any valid recipient of an effect. This effect can be caused by, but is not limited to, [[:Game Mechanics:Actions]], [[:Game Mechanics:Definitions:Ability|Abilities]] and [[:Items]]. Such recipients include but are not limited to [[:Game Mechanics:Definitions:Character|Characters]], [Vehicles], [Groups], [[:Game Mechanics:Definitions:Ally|Allies]] or [[:Game Mechanics:Definitions:Enemy|Enemies]].\\ | |
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| When an [[:Game Mechanics:Definitions:Ability]] applies an effect to a [[:Game Mechanics:Definitions:Target#Target]], it may affect any [[:Game Mechanics:Definitions:Entity|Entity Type]] or [[:Game Mechanics:Definitions:Physiology]]. The term [[:Game Mechanics:Definitions:Target#Target|Target]] is the broadest term and is intended to mean that the effect can affect anything, unless the effect specifies otherwise. | |
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