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| game_mechanics:definitions:trade_goods [2025/08/16 10:21] – created mentle | game_mechanics:definitions:trade_goods [2026/06/12 10:53] (current) – external edit 127.0.0.1 |
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| ====== Trade Goods ====== | ====== Trade Goods ====== |
| Trade Goods cover a wide range of anything of value that is not covered by existing items, such things as Gems, Useful Electronics, or Widgets. Trade Goods are carried, traded, and valued in quantities of meters cubed. | [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are a representation of any valuable commodity that can be bought and sold such as ores, produce and luxury goods. |
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| | [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are stored and traded in [Units] cubed, often seen as [U³]. Each [U³] of [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] is assigned a value in [Credits] deemed <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap> by the [Players]. |
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| | While [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are primarily used for commerce, they may also be used when crafting items or when <wrap preview>[[:Game Mechanics:Definitions:Augmenting]]</wrap> as <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap>. |