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| game_mechanics:definitions:trade_goods [2025/08/16 11:21] – mentle | game_mechanics:definitions:trade_goods [2026/06/12 10:53] (current) – external edit 127.0.0.1 |
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| ====== Trade Goods ====== | ====== Trade Goods ====== |
| Trade Goods cover a wide range of anything of value that is not covered by existing [[:Items]], such things as gems, useful electronics, or widgets. Trade Goods are carried, traded, and valued in quantities of U³ ( Standard Federation Units, Cubed). | [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are a representation of any valuable commodity that can be bought and sold such as ores, produce and luxury goods. |
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| | [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are stored and traded in [Units] cubed, often seen as [U³]. Each [U³] of [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] is assigned a value in [Credits] deemed <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap> by the [Players]. |
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| | While [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are primarily used for commerce, they may also be used when crafting items or when <wrap preview>[[:Game Mechanics:Definitions:Augmenting]]</wrap> as <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap>. |