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game_mechanics:definitions:trade_goods [2026/03/10 09:10] – 0.5 first post ms_wuntchgame_mechanics:definitions:trade_goods [2026/06/12 10:53] (current) – external edit 127.0.0.1
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 [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are a representation of any valuable commodity that can be bought and sold such as ores, produce and luxury goods. [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are a representation of any valuable commodity that can be bought and sold such as ores, produce and luxury goods.
  
-[[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are stored and traded in [Units] cubed, often seen as [U³].+[[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are stored and traded in [Units] cubed, often seen as [U³]. Each [U³] of [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] is assigned a value in [Credits] deemed <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap> by the [Players]. 
  
 While [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are primarily used for commerce, they may also be used when crafting items or when <wrap preview>[[:Game Mechanics:Definitions:Augmenting]]</wrap> as <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap>. While [[:Game Mechanics:Definitions:Trade Goods#Trade Goods|Trade Goods]] are primarily used for commerce, they may also be used when crafting items or when <wrap preview>[[:Game Mechanics:Definitions:Augmenting]]</wrap> as <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap>.