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| game_mechanics:definitions:unit [2026/06/27 10:06] – created ms_wuntch | game_mechanics:definitions:unit [2026/06/27 10:27] (current) – ms_ash |
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| ====== Unit ====== | ====== Unit ====== |
| A [[:Game Mechanics:Definitions:Unit]] is a mechanical term. It is the Federation standard unit of measurement.\\ | A [[:Game Mechanics:Definitions:Unit]] is both a mechanical and diegetic term. It is the Federation standard unit of measurement. There are many different types of [[:Game Mechanics:Definitions:Unit]], such as distance [[:Game Mechanics:Definitions:Unit|Units]], heat [[:Game Mechanics:Definitions:Unit|Units]], sound [[:Game Mechanics:Definitions:Unit|Units]], pressure [[:Game Mechanics:Definitions:Unit|Units]] and so on. They colloquially get refereed to as [[:Game Mechanics:Definitions:Unit|Units]], until a distinction is needed, however the most common is distance [[:Game Mechanics:Definitions:Unit|Units]].\\ |
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| [[:Game Mechanics:Definitions:Unit|Units]] are the fundamental method of measuring distance and volume in Meat Space, mechanics such as [Range] and [Movement] utilise them to mechanically seperate [Targets] in a meaningful measure of distance. [[:Game Mechanics:Definitions:Unit|Units]] are ... \\ | Distance [[:Game Mechanics:Definitions:Unit|Units]] are the fundamental method of measuring distance and volume in Meat Space, mechanics such as [Range] and [[:Game Mechanics:Movement]] utilise them to mechanically seperate [[:Game Mechanics:Definitions:Target|Targets]] in a meaningful measure of distance. A [[:Game Mechanics:Definitions:Unit|Units]] is roughly the length of one elvenoids arm span.\\ |
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| **Please Note**: When translating [[:Game Mechanics:Definitions:Unit|Units]] in to real world measurements,we recommend using a 1:1 conversion of [[:Game Mechanics:Definitions:Unit|Units]] to your preffered real world measurement unit, such as centimetres or inches. When space is a concern, especially in larger [Vehicle] [Encounters] using a ratio of 2:1 or even 3:1 [[:Game Mechanics:Definitions:Unit|Units]] to cm/in will help as well. | **Please Note**: When translating [[:Game Mechanics:Definitions:Unit|Units]] in to real world measurements, we recommend using a 1:1 conversion of [[:Game Mechanics:Definitions:Unit|Units]] to centimetres. This allows for ease of use with tape measures and rulers. One can use gridded boards or paper, but we find it easier to use measures instead. |
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| | It is possible to use inches and other imperial units, this can make play boards quite large and cumbersome to use, as [Ranges] of 36 and 48 are not uncommon, and when that is 3-4 feet as opposed to half a meter (or roughly one and a half feet), your table needs to be pretty big. |