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game_mechanics:definitions:unit [2026/06/27 10:13] ms_wuntchgame_mechanics:definitions:unit [2026/06/27 10:27] (current) ms_ash
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 ====== Unit ====== ====== Unit ======
-A [[:Game Mechanics:Definitions:Unit]] is a mechanical term. It is the Federation standard unit of measurement.\\+A [[:Game Mechanics:Definitions:Unit]] is both a mechanical and diegetic term. It is the Federation standard unit of measurement. There are many different types of [[:Game Mechanics:Definitions:Unit]], such as distance [[:Game Mechanics:Definitions:Unit|Units]], heat [[:Game Mechanics:Definitions:Unit|Units]], sound [[:Game Mechanics:Definitions:Unit|Units]], pressure [[:Game Mechanics:Definitions:Unit|Units]] and so on. They colloquially get refereed to as [[:Game Mechanics:Definitions:Unit|Units]], until a distinction is needed, however the most common is distance [[:Game Mechanics:Definitions:Unit|Units]].\\
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-[[:Game Mechanics:Definitions:Unit|Units]] are the fundamental method of measuring distance and volume in Meat Space, mechanics such as [Range] and [[:Game Mechanics:Movement]] utilise them to mechanically seperate [[:Game Mechanics:Definitons:Target|Targets]] in a meaningful measure of distance. [[:Game Mechanics:Definitions:Unit|Units]] are ... \\+Distance [[:Game Mechanics:Definitions:Unit|Units]] are the fundamental method of measuring distance and volume in Meat Space, mechanics such as [Range] and [[:Game Mechanics:Movement]] utilise them to mechanically seperate [[:Game Mechanics:Definitions:Target|Targets]] in a meaningful measure of distance. [[:Game Mechanics:Definitions:Unit|Units]] is roughly the length of one elvenoids arm span.\\
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-**Please Note**: When translating [[:Game Mechanics:Definitions:Unit|Units]] in to real world measurements,we recommend using a 1:1 conversion of [[:Game Mechanics:Definitions:Unit|Units]] to your preffered real world measurement unit, such as centimetres or inchesWhen space is a concernespecially in larger [Vehicle[[Game Mechanics:Encounter|Encounters]] using a ratio of 2:1 or even 3:1 [[:Game Mechanics:Definitions:Unit|Units]] to cm/in will help as well.+**Please Note**: When translating [[:Game Mechanics:Definitions:Unit|Units]] in to real world measurements, we recommend using a 1:1 conversion of [[:Game Mechanics:Definitions:Unit|Units]] to centimetres. This allows for ease of use with tape measures and rulers. One can use gridded boards or paper, but we find it easier to use measures instead. 
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 +It is possible to use inches and other imperial unitsthis can make play boards quite large and cumbersome to use, as [Ranges] of 36 and 48 are not uncommon, and when that is 3-4 feet as opposed to half a meter (or roughly one and a half feet), your table needs to be pretty big.