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| game_mechanics:definitions:upkeep [2026/06/25 18:27] – ms_wuntch | game_mechanics:definitions:upkeep [2026/07/02 09:49] (current) – ms_ash |
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| ====== Upkeep ====== | ====== Upkeep ====== |
| [[:Game Mechanics:Definitions:Upkeep#Upkeep|Upkeep]] is a mechanic. It is a general representation of the costs required to maintain, rent or otherwise sustain [[:Items]], [[:Cyberware]], [Vehicles] and any other purchased good and services a [[:Character]] may wish to keep working.\\ | [[:Game Mechanics:Definitions:Upkeep#Upkeep]] represents the ongoing costs of keeping your [[:Items:Equipment]], [[:Cyberware]], [Vehicles], ammunition and other purchased goods and services operational. Fuel must be bought, licences renewed, software updated, ammunition replaced and moving parts maintained. Nothing lasts forever, and in the [Federation], somebody always sends the bill. |
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| [[:Game Mechanics:Definitions:Upkeep#Upkeep|Upkeep]] is the amount of [[:Game Mechanics:Definitions:Credits]] that must be paid at the end of a [Cycle] to maintain the use of anything that has an [[:Game Mechanics:Definitions:Upkeep#Upkeep|Upkeep]]. Paying [[:Game Mechanics:Definitions:Upkeep#Upkeep|Upkeep]] is optional, but failing to do so results in the [[:Items|Item]], [[:Cyberware]], [Component] or other good or service ceasing to offer any benefit or rules offered until the [[:Game Mechanics:Definitions:Upkeep#Upkeep|Upkeep]] is paid. Unpaid [[:Game Mechanics:Definitions:Upkeep#Upkeep|Upkeep]] is cumalative for each [Cycle] that it is left unpaid. | At the start of each [Cycle], pay the [[:Game Mechanics:Definitions:Upkeep#Upkeep]] for any [[:Items]], [[:Cyberware]], [Components], [Vehicles], [[:Game Mechanics:Definitions:Ability|Abilities]] or other goods and services you wish to use during the upcoming [Cycle]. |
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| | Paying [[:Game Mechanics:Definitions:Upkeep#Upkeep]] is optional. However, until its [[:Game Mechanics:Definitions:Upkeep#Upkeep]] is paid, an [[:Items]], [[:Cyberware]], [Components], [Vehicles], [[:Game Mechanics:Definitions:Ability|Abilities]] or other goods and service provides no rules or benefits. [:Game Mechanics:Definitions:Upkeep#Upkeep]] may be paid at any time to restore its functionality, though repeatedly neglecting maintenance may have additional consequences, as [[:Game Mechanics:Definitions:Appropriate]]. |