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| game_mechanics:definitions:weapon_jam [2025/10/06 11:58] – mentle | game_mechanics:definitions:weapon_jam [2026/06/12 10:53] (current) – external edit 127.0.0.1 |
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| ====== Weapon Jam ====== | ====== Weapon Jam ====== |
| Whenever you would achieve would [[:Game_Mechanics:Critical_Failure]] on an [[:Game_Mechanics:Attacks|Attack]] with a Weapon, a Weapon Jam occurs, in addition to any other consequences, usually <wrap preview>[[:Game_Mechanics:Definitions:Automatic Failure]]</wrap>. \\ \\ A Weapon Jam causes the current <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap> of the Weapon to be reduced to zero and thus unable to be used until a <wrap preview>[[:Base_Actions:Reload]]</wrap> Action is performed. \\ \\ This does not affect Weapons without <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap>. | Should you achieve <wrap preview>[[:Game_Mechanics:Success and Failure:Critical_Failure]]</wrap> on an [[:Game_Mechanics:Attacks|Attack]] with a <wrap preview>[[:Game Mechanics:Definitions:Property:Dangerous]]</wrap> [Weapon], a [[:Game Mechanics:Definitions:Weapon Jam]] occurs, in addition to <wrap preview>[[:Game_Mechanics:Success and Failure:Automatic Failure]]</wrap>. \\ \\ A [[:Game Mechanics:Definitions:Weapon Jam]] causes the current <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap> of the [Weapon] to be reduced to zero and thus unable to be used until a <wrap preview>[[:Base_Actions:Reload]]</wrap> [Action] is performed. \\ \\ This does not affect [Weapons] without <wrap preview>[[:Game_Mechanics:Definitions:Ammo]]</wrap>. |