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game_mechanics:definitions:wound [2026/03/25 13:32] – created ms_wuntchgame_mechanics:definitions:wound [2026/06/12 10:53] (current) – external edit 127.0.0.1
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 [[:Game Mechanics:Definitions:Wound#Wound|Wounds]] unlike normal <wrap preview>[[:Game Mechanics:Injury]]</wrap> <wrap preview>[[:Game Mechanics:Conditions]]</wrap> cannot be healed or removed.\\ [[:Game Mechanics:Definitions:Wound#Wound|Wounds]] unlike normal <wrap preview>[[:Game Mechanics:Injury]]</wrap> <wrap preview>[[:Game Mechanics:Conditions]]</wrap> cannot be healed or removed.\\
 \\ \\
-Each [[:Game Mechanics:Definitions:Wound#Wound|Wound]] a <wrap preview>[[:Character]]</wrap> has adds a +10 <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Modifier]]</wrap> to any <wrap preview>[[:Game Mechanics:Injury]]</wrap> [Tests] they generate. \\+For each [[:Game Mechanics:Definitions:Wound#Wound|Wound]] a <wrap preview>[[:Character]]</wrap> has the outcome of any <wrap preview>[[:Game Mechanics:Injury]]</wrap> <wrap preview>[[:Game Mechanics:Definitions:Test]]</wrap> they generate is <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrade|Upgraded]]</wrap>. \\
 \\ \\
 [[:Game Mechanics:Definitions:Wound#Wound|Wounds]] <wrap preview>[[:Game Mechanics:Definitions:Stack]]</wrap>. [[:Game Mechanics:Definitions:Wound#Wound|Wounds]] <wrap preview>[[:Game Mechanics:Definitions:Stack]]</wrap>.
 +==== Changelog ====
 +<WRAP changelog center 800px>
 +Version 0.5b - April 2026\\
 +  * Flat integer Bonus changed to Downgrade.
 +</WRAP>