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game_mechanics:definitions [2026/04/14 10:31] ms_wuntchgame_mechanics:definitions [2026/07/01 11:24] (current) ms_wuntch
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-  * <wrap preview>[[:Game Mechanics:Definitions:Vehicle]]</wrap+====== Definitions ====== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Proficiencies]]</wrap> +The main directory of [[:Game Mechanics:Definitions#Definitions|Definitions]] pages. Within you will find articles that help clarify terms and concepts in smaller pages then may be found in the [[:Game Mechanics#Game Mechanics|Game Mechanics]] section. 
-  * <wrap preview>[[:Game Mechanics:Definitions:Resistance]]</wrap> + 
-  * <wrap preview>[[:Game Mechanics:Definitions:Destroyed]]</wrap> +<WRAP group> 
-  * <wrap preview>[[:Game Mechanics:Definitions:Spell]]</wrap> +<WRAP third column> 
-  * <wrap preview>[[:Game Mechanics:Definitions:Severity]]</wrap> +==== A ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Turn]]</wrap> +  * [[:Game Mechanics:Definitions:Ability]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Wound]]</wrap> +  * [[:Game Mechanics:Definitions:Active Player]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Scar]]</wrap> +  * [[:Game Mechanics:Definitions:Adjacent]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Fault]]</wrap> +  * [[:Game Mechanics:Definitions:Ally]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> +  * [[:Game Mechanics:Definitions:Ammo]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> +  * [[:Game Mechanics:Definitions:Appropriate]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Size]]</wrap> +  * [[:Game Mechanics:Definitions:Archetype]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Bonus]]</wrap> +  * [[:Game Mechanics:Definitions:Armour Ward]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Piloting]]</wrap> +  * [[:Game Mechanics:Definitions:Augmenting]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Crewing]]</wrap> +==== B ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Co-Piloting]]</wrap> +  * [[:Game Mechanics:Definitions:Bonus]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:RAM]]</wrap> +  * [[:Game Mechanics:Definitions:Budget]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Pharmaceuticals]]</wrap> +==== C ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Cultivated]]</wrap> +  * [[:Game Mechanics:Definitions:Cast]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Adjacent]]</wrap> +  * [[:Game Mechanics:Definitions:Cast Character]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Flip_A_Coin]]</wrap> +  * [[:Game Mechanics:Definitions:Co-Piloting]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Damage]]</wrap> +  * [[:Game Mechanics:Definitions:Cover X]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Range]]</wrap> +  * [[:Game Mechanics:Definitions:Credits]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Cover]]</wrap> +  * [[:Game Mechanics:Definitions:Crewing]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Equipped]]</wrap> +==== D ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Optimal Range]]</wrap+  * [[:Game Mechanics:Definitions:Damage]] 
-  <wrap preview>[[:Game Mechanics:Definitions:Line of Sight]]</wrap> +  * [[:Game Mechanics:Definitions:DC]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Line of Effect]]</wrap> +  * [[:Game Mechanics:Definitions:Destroyed]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Perceived]]</wrap> +  * [[:Game Mechanics:Definitions:Determination Die]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Missile Weapon]]</wrap> +  * [[:Game Mechanics:Definitions:Dice]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Movement Points]]</wrap> +  * [[:Game Mechanics:Definitions:Do Over]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Cover X]]</wrap> +==== E ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Stack]]</wrap> +  * [[:Game Mechanics:Definitions:Enemy]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap> +  * [[:Game Mechanics:Definitions:Entity]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Modding]]</wrap> +  * [[:Game Mechanics:Definitions:Equipped]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap+  * [[:Game Mechanics:Definitions:Experience]] 
-  <wrap preview>[[:Game Mechanics:Definitions:Rerolling]]</wrap> +==== F ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Credits]]</wrap> +  * [[:Game Mechanics:Definitions:Fault]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Trade Goods]]</wrap> +  * [[:Game Mechanics:Definitions:Flip A Coin]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Test]]</wrap> +==== G ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Determination Die]]</wrap>+  * [[:Game Mechanics:Definitions:Game Master]] 
 +</WRAP
 +<WRAP third column> 
 +==== H ==== 
 +  * [[:Game Mechanics:Definitions:Hardpoints]] 
 +==== I ==== 
 +  * [[:Game Mechanics:Definitions:Income]] 
 +==== J ==== 
 +  * [[:Game Mechanics:Definitions:Job Bonus]] 
 +  * [[:Game Mechanics:Definitions:Job Die]] 
 +==== K ==== 
 + 
 +==== L ==== 
 +  * [[:Game Mechanics:Definitions:Line of Effect]] 
 +  * [[:Game Mechanics:Definitions:Line of Sight]] 
 +==== M ==== 
 +  * [[:Game Mechanics:Definitions:MK]] 
 +  * [[:Game Mechanics:Definitions:Modding]] 
 +  * [[:Game Mechanics:Definitions:Movement Points]] 
 +==== N ==== 
 +  * [[:Game Mechanics:Definitions:Non-Cast Characters]] 
 +==== O ==== 
 +  * [[:Game Mechanics:Definitions:Optimal Range]] 
 +==== P ==== 
 +  * [[:Game Mechanics:Definitions:Perceived]] 
 +  * [[:Game Mechanics:Definitions:Perception]] 
 +  * [[:Game Mechanics:Definitions:Piloting]] 
 +  * [[:Game Mechanics:Definitions:Player]] 
 +  * [[:Game Mechanics:Definitions:Proficiencies]] 
 +  * [[:Game Mechanics:Definitions:Property]] 
 +</WRAP
 +<WRAP third column> 
 + 
 +==== Q ==== 
 + 
 +==== R ==== 
 +  * [[:Game Mechanics:Definitions:RAM]] 
 +  * [[:Game Mechanics:Definitions:Range]] 
 +  * [[:Game Mechanics:Definitions:Rank]] 
 +  * [[:Game Mechanics:Definitions:Rerolling]] 
 +==== S ==== 
 +  * [[:Game Mechanics:Definitions:Scar]] 
 +  * [[:Game Mechanics:Definitions:Severity]] 
 +  * [[:Game Mechanics:Definitions:Situation]] 
 +  * [[:Game Mechanics:Definitions:Size]] 
 +  * [[:Game Mechanics:Definitions:Spell]] 
 +  * [[:Game Mechanics:Definitions:Stack]] 
 +  * [[:Game Mechanics:Definitions:Starter Abilities]] 
 +  * [[:Game Mechanics:Definitions:Starting Job]] 
 +==== T ==== 
 +  * [[:Game Mechanics:Definitions:Target]] 
 +  * [[:Game Mechanics:Definitions:Test]] 
 +  * [[:Game Mechanics:Definitions:Trade Goods]] 
 +==== U ==== 
 + 
 +==== V ==== 
 +  * [[:Game Mechanics:Definitions:Vehicle]] 
 +==== W ==== 
 +  * [[:Game Mechanics:Definitions:Weapon Jam]] 
 +  * [[:Game Mechanics:Definitions:Wound]] 
 +==== X ==== 
 + 
 +==== Y ==== 
 + 
 +==== Z ==== 
 + 
 +</WRAP> 
 +</WRAP>