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game_mechanics:definitions [2026/04/17 08:48] ms_wuntchgame_mechanics:definitions [2026/07/01 11:24] (current) ms_wuntch
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 ====== Definitions ====== ====== Definitions ======
-The main directory of definition pages. Within you will find articles that help clarify terms and concepts in smaller pages then may be found in the [[:Game Mechanics#Game Mechanics]] section. +The main directory of [[:Game Mechanics:Definitions#Definitions|Definitions]] pages. Within you will find articles that help clarify terms and concepts in smaller pages then may be found in the [[:Game Mechanics#Game Mechanics|Game Mechanics]] section.
-===== Definitions A - Z =====+
  
 <WRAP group> <WRAP group>
 <WRAP third column> <WRAP third column>
-=== A === +==== A ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> +  * [[:Game Mechanics:Definitions:Ability]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Active Player]]</wrap> +  * [[:Game Mechanics:Definitions:Active Player]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Adjacent]]</wrap> +  * [[:Game Mechanics:Definitions:Adjacent]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Ammo]]</wrap> +  * [[:Game Mechanics:Definitions:Ally]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap> +  * [[:Game Mechanics:Definitions:Ammo]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Archetype]]</wrap> +  * [[:Game Mechanics:Definitions:Appropriate]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Armour Ward]]</wrap> +  * [[:Game Mechanics:Definitions:Archetype]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Augmenting]]</wrap> +  * [[:Game Mechanics:Definitions:Armour Ward]] 
-=== B === +  * [[:Game Mechanics:Definitions:Augmenting]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Bonus]]</wrap> +==== B ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Budget]]</wrap> +  * [[:Game Mechanics:Definitions:Bonus]] 
-=== C === +  * [[:Game Mechanics:Definitions:Budget]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Cast]]</wrap> +==== C ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Cast Character]]</wrap> +  * [[:Game Mechanics:Definitions:Cast]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Co-Piloting]]</wrap> +  * [[:Game Mechanics:Definitions:Cast Character]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Cover X]]</wrap> +  * [[:Game Mechanics:Definitions:Co-Piloting]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Credits]]</wrap> +  * [[:Game Mechanics:Definitions:Cover X]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Crewing]]</wrap> +  * [[:Game Mechanics:Definitions:Credits]] 
-=== D === +  * [[:Game Mechanics:Definitions:Crewing]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Damage]]</wrap> +==== D ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> +  * [[:Game Mechanics:Definitions:Damage]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Destroyed]]</wrap> +  * [[:Game Mechanics:Definitions:DC]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Determination Die]]</wrap> +  * [[:Game Mechanics:Definitions:Destroyed]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Dice]]</wrap> +  * [[:Game Mechanics:Definitions:Determination Die]] 
-=== E === +  * [[:Game Mechanics:Definitions:Dice]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Entity]]</wrap> +  * [[:Game Mechanics:Definitions:Do Over]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Equipped]]</wrap> +==== E ===
-=== F === +  * [[:Game Mechanics:Definitions:Enemy]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Fault]]</wrap> +  * [[:Game Mechanics:Definitions:Entity]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Flip A Coin]]</wrap> +  * [[:Game Mechanics:Definitions:Equipped]] 
-=== G === +  * [[:Game Mechanics:Definitions:Experience]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Game Master]]</wrap>+==== F ==== 
 +  * [[:Game Mechanics:Definitions:Fault]] 
 +  * [[:Game Mechanics:Definitions:Flip A Coin]] 
 +==== G ==== 
 +  * [[:Game Mechanics:Definitions:Game Master]]
 </WRAP> </WRAP>
 <WRAP third column> <WRAP third column>
-=== H === +==== H ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Hardpoints]]</wrap> +  * [[:Game Mechanics:Definitions:Hardpoints]] 
-=== I ===+==== I ==== 
 +  * [[:Game Mechanics:Definitions:Income]] 
 +==== J ==== 
 +  * [[:Game Mechanics:Definitions:Job Bonus]] 
 +  * [[:Game Mechanics:Definitions:Job Die]] 
 +==== K ====
  
-=== ==+==== ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Job Bonus]]</wrap> +  * [[:Game Mechanics:Definitions:Line of Effect]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Job Die]]</wrap> +  * [[:Game Mechanics:Definitions:Line of Sight]] 
-=== K === +==== M ==== 
- +  * [[:Game Mechanics:Definitions:MK]] 
-=== L === +  * [[:Game Mechanics:Definitions:Modding]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Line of Effect]]</wrap> +  * [[:Game Mechanics:Definitions:Movement Points]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Line of Sight]]</wrap> +==== N ==== 
-=== M === +  * [[:Game Mechanics:Definitions:Non-Cast Characters]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:MK]]</wrap> +==== O ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Modding]]</wrap> +  * [[:Game Mechanics:Definitions:Optimal Range]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Movement Points]]</wrap> +==== P ==== 
-=== N === +  * [[:Game Mechanics:Definitions:Perceived]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Non-Cast Character]]</wrap> +  * [[:Game Mechanics:Definitions:Perception]] 
-=== O === +  * [[:Game Mechanics:Definitions:Piloting]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Optimal Range]]</wrap> +  * [[:Game Mechanics:Definitions:Player]] 
-=== P === +  * [[:Game Mechanics:Definitions:Proficiencies]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Perceived]]</wrap> +  * [[:Game Mechanics:Definitions:Property]]
-  * <wrap preview>[[:Game Mechanics:Definitions:Perception]]</wrap> +
-  * <wrap preview>[[:Game Mechanics:Definitions:Piloting]]</wrap> +
-  * <wrap preview>[[:Game Mechanics:Definitions:Player]]</wrap> +
-  * <wrap preview>[[:Game Mechanics:Definitions:Proficiencies]]</wrap> +
-  * <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>+
 </WRAP> </WRAP>
 <WRAP third column> <WRAP third column>
  
-=== Q ===+==== Q ====
  
-=== R === +==== R ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:RAM]]</wrap> +  * [[:Game Mechanics:Definitions:RAM]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Range]]</wrap> +  * [[:Game Mechanics:Definitions:Range]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> +  * [[:Game Mechanics:Definitions:Rank]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Rerolling]]</wrap> +  * [[:Game Mechanics:Definitions:Rerolling]] 
-=== S === +==== S ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Scar]]</wrap> +  * [[:Game Mechanics:Definitions:Scar]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Severity]]</wrap> +  * [[:Game Mechanics:Definitions:Severity]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Size]]</wrap> +  * [[:Game Mechanics:Definitions:Situation]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Spell]]</wrap> +  * [[:Game Mechanics:Definitions:Size]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Stack]]</wrap> +  * [[:Game Mechanics:Definitions:Spell]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Starter Abilities]]</wrap> +  * [[:Game Mechanics:Definitions:Stack]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Starting Job]]</wrap> +  * [[:Game Mechanics:Definitions:Starter Abilities]] 
-=== T === +  * [[:Game Mechanics:Definitions:Starting Job]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> +==== T ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Test]]</wrap> +  * [[:Game Mechanics:Definitions:Target]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Trade Goods]]</wrap> +  * [[:Game Mechanics:Definitions:Test]] 
-=== U ===+  * [[:Game Mechanics:Definitions:Trade Goods]] 
 +==== U ====
  
-=== V === +==== V ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Vehicle]]</wrap> +  * [[:Game Mechanics:Definitions:Vehicle]] 
-=== W === +==== W ==== 
-  * <wrap preview>[[:Game Mechanics:Definitions:Weapon Jam]]</wrap> +  * [[:Game Mechanics:Definitions:Weapon Jam]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Wound]]</wrap> +  * [[:Game Mechanics:Definitions:Wound]] 
-=== X ===+==== X ====
  
-=== Y ===+==== Y ====
  
-=== Z ===+==== Z ====
  
 </WRAP> </WRAP>
 </WRAP> </WRAP>