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game_mechanics:definitions [2026/06/12 10:52] – external edit 127.0.0.1game_mechanics:definitions [2026/07/01 11:24] (current) ms_wuntch
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 <WRAP third column> <WRAP third column>
 ==== A ==== ==== A ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> +  * [[:Game Mechanics:Definitions:Ability]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Active Player]]</wrap> +  * [[:Game Mechanics:Definitions:Active Player]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Adjacent]]</wrap> +  * [[:Game Mechanics:Definitions:Adjacent]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Ammo]]</wrap> +  * [[:Game Mechanics:Definitions:Ally]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Appropriate]]</wrap> +  * [[:Game Mechanics:Definitions:Ammo]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Archetype]]</wrap> +  * [[:Game Mechanics:Definitions:Appropriate]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Armour Ward]]</wrap> +  * [[:Game Mechanics:Definitions:Archetype]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Augmenting]]</wrap>+  * [[:Game Mechanics:Definitions:Armour Ward]] 
 +  * [[:Game Mechanics:Definitions:Augmenting]]
 ==== B ==== ==== B ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Bonus]]</wrap> +  * [[:Game Mechanics:Definitions:Bonus]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Budget]]</wrap>+  * [[:Game Mechanics:Definitions:Budget]]
 ==== C ==== ==== C ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Cast]]</wrap> +  * [[:Game Mechanics:Definitions:Cast]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Cast Character]]</wrap> +  * [[:Game Mechanics:Definitions:Cast Character]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Co-Piloting]]</wrap> +  * [[:Game Mechanics:Definitions:Co-Piloting]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Cover X]]</wrap> +  * [[:Game Mechanics:Definitions:Cover X]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Credits]]</wrap> +  * [[:Game Mechanics:Definitions:Credits]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Crewing]]</wrap>+  * [[:Game Mechanics:Definitions:Crewing]]
 ==== D ==== ==== D ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Damage]]</wrap> +  * [[:Game Mechanics:Definitions:Damage]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> +  * [[:Game Mechanics:Definitions:DC]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Destroyed]]</wrap> +  * [[:Game Mechanics:Definitions:Destroyed]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Determination Die]]</wrap> +  * [[:Game Mechanics:Definitions:Determination Die]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Dice]]</wrap>+  * [[:Game Mechanics:Definitions:Dice]] 
 +  * [[:Game Mechanics:Definitions:Do Over]]
 ==== E ==== ==== E ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Entity]]</wrap> +  * [[:Game Mechanics:Definitions:Enemy]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Equipped]]</wrap>+  * [[:Game Mechanics:Definitions:Entity]] 
 +  * [[:Game Mechanics:Definitions:Equipped]] 
 +  * [[:Game Mechanics:Definitions:Experience]]
 ==== F ==== ==== F ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Fault]]</wrap> +  * [[:Game Mechanics:Definitions:Fault]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Flip A Coin]]</wrap>+  * [[:Game Mechanics:Definitions:Flip A Coin]]
 ==== G ==== ==== G ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Game Master]]</wrap>+  * [[:Game Mechanics:Definitions:Game Master]]
 </WRAP> </WRAP>
 <WRAP third column> <WRAP third column>
 ==== H ==== ==== H ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Hardpoints]]</wrap>+  * [[:Game Mechanics:Definitions:Hardpoints]]
 ==== I ==== ==== I ====
 +  * [[:Game Mechanics:Definitions:Income]]
 ==== J ==== ==== J ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Job Bonus]]</wrap> +  * [[:Game Mechanics:Definitions:Job Bonus]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Job Die]]</wrap>+  * [[:Game Mechanics:Definitions:Job Die]]
 ==== K ==== ==== K ====
  
 ==== L ==== ==== L ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Line of Effect]]</wrap> +  * [[:Game Mechanics:Definitions:Line of Effect]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Line of Sight]]</wrap>+  * [[:Game Mechanics:Definitions:Line of Sight]]
 ==== M ==== ==== M ====
-  * <wrap preview>[[:Game Mechanics:Definitions:MK]]</wrap> +  * [[:Game Mechanics:Definitions:MK]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Modding]]</wrap> +  * [[:Game Mechanics:Definitions:Modding]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Movement Points]]</wrap>+  * [[:Game Mechanics:Definitions:Movement Points]]
 ==== N ==== ==== N ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Non-Cast Character]]</wrap>+  * [[:Game Mechanics:Definitions:Non-Cast Characters]]
 ==== O ==== ==== O ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Optimal Range]]</wrap>+  * [[:Game Mechanics:Definitions:Optimal Range]]
 ==== P ==== ==== P ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Perceived]]</wrap> +  * [[:Game Mechanics:Definitions:Perceived]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Perception]]</wrap> +  * [[:Game Mechanics:Definitions:Perception]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Piloting]]</wrap> +  * [[:Game Mechanics:Definitions:Piloting]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Player]]</wrap> +  * [[:Game Mechanics:Definitions:Player]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Proficiencies]]</wrap> +  * [[:Game Mechanics:Definitions:Proficiencies]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Property]]</wrap>+  * [[:Game Mechanics:Definitions:Property]]
 </WRAP> </WRAP>
 <WRAP third column> <WRAP third column>
Line 72: Line 76:
  
 ==== R ==== ==== R ====
-  * <wrap preview>[[:Game Mechanics:Definitions:RAM]]</wrap> +  * [[:Game Mechanics:Definitions:RAM]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Range]]</wrap> +  * [[:Game Mechanics:Definitions:Range]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Rank]]</wrap> +  * [[:Game Mechanics:Definitions:Rank]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Rerolling]]</wrap>+  * [[:Game Mechanics:Definitions:Rerolling]]
 ==== S ==== ==== S ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Scar]]</wrap> +  * [[:Game Mechanics:Definitions:Scar]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Severity]]</wrap> +  * [[:Game Mechanics:Definitions:Severity]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Size]]</wrap> +  * [[:Game Mechanics:Definitions:Situation]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Spell]]</wrap> +  * [[:Game Mechanics:Definitions:Size]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Stack]]</wrap> +  * [[:Game Mechanics:Definitions:Spell]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Starter Abilities]]</wrap> +  * [[:Game Mechanics:Definitions:Stack]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Starting Job]]</wrap>+  * [[:Game Mechanics:Definitions:Starter Abilities]] 
 +  * [[:Game Mechanics:Definitions:Starting Job]]
 ==== T ==== ==== T ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Target]]</wrap> +  * [[:Game Mechanics:Definitions:Target]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Test]]</wrap> +  * [[:Game Mechanics:Definitions:Test]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Trade Goods]]</wrap>+  * [[:Game Mechanics:Definitions:Trade Goods]]
 ==== U ==== ==== U ====
  
 ==== V ==== ==== V ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Vehicle]]</wrap>+  * [[:Game Mechanics:Definitions:Vehicle]]
 ==== W ==== ==== W ====
-  * <wrap preview>[[:Game Mechanics:Definitions:Weapon Jam]]</wrap> +  * [[:Game Mechanics:Definitions:Weapon Jam]] 
-  * <wrap preview>[[:Game Mechanics:Definitions:Wound]]</wrap>+  * [[:Game Mechanics:Definitions:Wound]]
 ==== X ==== ==== X ====