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Game Mechanics

Game Mechanics

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  • Vehicle
  • Proficiencies
  • Resistance
  • Destroyed
  • Spell
  • Severity
  • Turn
  • Wound
  • Scar
  • Fault
  • Rank
  • Ability
  • Size
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  • Piloting
  • Crewing
  • Co-Piloting
  • RAM
  • Pharmaceuticals
  • Cultivated
  • Adjacent
  • Flip_A_Coin
  • Damage
  • Range
  • Cover
  • Equipped
  • Optimal Range
  • Line of Sight
  • Line of Effect
  • Perceived
  • Missile Weapon
  • Movement Points
  • Cover X
  • Stack
  • Appropriate
  • Modding
  • Target
  • Rerolling
  • Credits
  • Trade Goods
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game_mechanics/definitions.1774405932.txt.gz · Last modified: 2026/05/17 12:33 (external edit)
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