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Game Mechanics

Game Mechanics

  • Basic Abilities
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A

  • Ability
  • Adjacent
  • Appropriate

B

  • Bonus

C

  • Co-Piloting
  • Cover X
  • Cover
  • Credits
  • Crewing
  • Cultivated

D

  • Damage
  • Destroyed
  • Determination Die

E

  • Equipped

F

  • Fault
  • Flip A Coin

G

H

I

J

K

L

  • Line of Effect
  • Line of Sight

M

  • Modding
  • Movement Points

N

O

  • Optimal Range

P

  • Perceived
  • Pharmaceuticals
  • Piloting
  • Proficiencies

Q

R

  • RAM
  • Range
  • Rank
  • Rerolling
  • Resistance

S

  • Scar
  • Severity
  • Size
  • Spell
  • Stack

T

  • Target
  • Test
  • Trade Goods
  • Turn

U

V

  • Vehicle

W

  • Wound

X

Y

Z

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game_mechanics/definitions.1776214142.txt.gz · Last modified: 2026/05/17 12:32 (external edit)
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