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Definitions

The main directory of Definitions pages. Within you will find articles that help clarify terms and concepts in smaller pages then may be found in the Game Mechanics section.

A

  • Ability
  • Active Player
  • Adjacent
  • Ammo
  • Appropriate
  • Archetype
  • Armour Ward
  • Augmenting

B

  • Bonus
  • Budget

C

  • Cast
  • Cast Character
  • Co-Piloting
  • Cover X
  • Credits
  • Crewing

D

  • Damage
  • DC
  • Destroyed
  • Determination Die
  • Dice

E

  • Entity
  • Equipped
  • Experience

F

  • Fault
  • Flip A Coin

G

  • Game Master

H

  • Hardpoints

I

J

  • Job Bonus
  • Job Die

K

L

  • Line of Effect
  • Line of Sight

M

  • MK
  • Modding
  • Movement Points

N

  • Non-Cast Characters

O

  • Optimal Range

P

  • Perceived
  • Perception
  • Piloting
  • Player
  • Proficiencies
  • Property

Q

R

  • RAM
  • Range
  • Rank
  • Rerolling

S

  • Scar
  • Severity
  • Size
  • Spell
  • Stack
  • Starter Abilities
  • Starting Job

T

  • Target
  • Test
  • Trade Goods

U

V

  • Vehicle

W

  • Weapon Jam
  • Wound

X

Y

Z

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game_mechanics/definitions.1782282712.txt.gz · Last modified: 2026/06/24 16:31 by ms_wuntch
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