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| game_mechanics:dice_pool:static_modifier [2025/11/16 14:28] – created mentle | game_mechanics:dice_pool:static_modifier [2026/06/30 17:03] (current) – ms_wuntch |
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| ====== Static Modifier ====== | ====== Static Modifier ====== |
| Any number added to a <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> that is not a <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of a rolled [Die], such as <wrap preview>[[:Skills]]</wrap> and [Ratings]. | [[:Game Mechanics:Dice Pool:Static Modifier#Static Modifier|Static Modifiers]] are any number added to a [[:Game Mechanics:Dice Pool]] that is not a [[:Game Mechanics:Dice Pool:Result]] of a rolled [[:Game Mechanics:Definitions:Dice|Die]]. The most common [[:Game Mechanics:Dice Pool:Static Modifier#Static Modifier|Static Modifiers]] encountered in play include [[:Skills]] and [[:Ratings]], but can also be found in [[:Game Mechanics:Definitions:Ability|Abilities]] gained from [[:Races]], [[:Jobs]] or [[:Items]]. \\ |
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| | **Example**: Brock the [[:Races:Oricalcai]] has had a rough [[:Game Mechanics:Encounter]] and is currently generating an [[:Game Mechanics:Injury]]. [[:Races:Oricalcai]] have a [[:Game Mechanics:Dice Pool:Static Modifier#Static Modifier|Static Modifier]] of -10 to [[:Game Mechanics:Injury|Injuries]] from their [[:Traits:Sturdy]] and [[:Traits:Rugged]] [[:Traits]] given by [[:Races:Oricalcai#Nigh Invincible]], so as Brock rolls a [[:Game Mechanics:Dice Pool:Result]] of 22 they would add that together with their [[:Game Mechanics:Dice Pool:Static Modifier#Static Modifier|Static Modifier]] of -10 to get a [[:Game Mechanics:Dice Pool:Total]] of 12. |