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| game_mechanics:dice_pool:total [2025/11/18 12:30] – mentle | game_mechanics:dice_pool:total [2026/06/30 17:05] (current) – ms_wuntch |
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| ====== Total ====== | ====== Total ====== |
| The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> is the combined number of all <wrap preview>[[:Game Mechanics:Dice Pool:Result|Results]]</wrap> and <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]]</wrap> within that <wrap preview>[[:Game Mechanics:Dice Pool|Pool]]</wrap>. The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> is then used to determine the outcome of a pending <wrap preview>[[:Game_Mechanics:Check]]</wrap>, <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>, <wrap preview>[[:Game_Mechanics:Save]]</wrap>, <wrap preview>[[:Game Mechanics:Injuries|Injury]]</wrap>, <wrap preview>[[:Game Mechanics:Panicking|Panic]]</wrap>, or [Malfunction].\\ | A [[:Game Mechanics:Dice Pool:Total#Total|Total]] is the final number used by the game, calculated by combining all relevant [[:Game Mechanics:Definitions:Rank|Ranks]], [[:Game Mechanics:Dice Pool:Result|Results]], bonuses, penalties and other modifiers. The term is used in many places, such as determining a [[:Character|Characters]] [[:Game Mechanics:Dice Pool:Total#Total|Total]] [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]] or to communicate the [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]]. |
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| * When performing <wrap preview>[[:Game_Mechanics:Check|Checks]]</wrap>, <wrap preview>[[:Game_Mechanics:Attacks]]</wrap>, and <wrap preview>[[:Game_Mechanics:Save|Saves]]</wrap>, if the [[:Game Mechanics:Dice Pool:Total#Total|Total]] is equal to or greater than the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> of that <wrap preview>[[:Game_Mechanics:Check]]</wrap>, <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>, or <wrap preview>[[:Game_Mechanics:Save]]</wrap> it <wrap preview>[[:Game Mechanics:Success and Failure:Sucess|Succeeds]]</wrap>, otherwise it <wrap preview>[[:Game Mechanics:Success and Failure:Failure|Fails]]</wrap>. | The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]] is the combined number of all [[:Game Mechanics:Dice Pool:Result|Results]] and [[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]] within that [[:Game Mechanics:Dice Pool|Pool]]. The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]] is then used to determine the outcome of a pending [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. |
| * When generating <wrap preview>[[:Game Mechanics:Injuries]]</wrap>, <wrap preview>[[:Game Mechanics:Panicking|Panics]]</wrap>, and [Malfunctions] the [[:Game Mechanics:Dice Pool:Total#Total|Total]] gives you the number on the table of the <wrap preview>[[:Game Mechanics:Injuries|Injury]]</wrap>, <wrap preview>[[:Game Mechanics:Panicking|Panic]]</wrap>, or [Malfunction] you generate. | |
| \\ | * When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]], if the [[:Game Mechanics:Dice Pool:Total#Total|Total]] is equal to or greater than the [[:Game Mechanics:Definitions:DC]] of that [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]] it [[:Game Mechanics:Success and Failure:Success|Succeeds]], otherwise it [[:Game Mechanics:Success and Failure:Failure|Fails]]. |
| **Example**: Terrance the [[:Jobs:Technomancer]] is asked to take a <wrap preview>[[:Skills:Tech]]</wrap> <wrap preview>[[:Game_Mechanics:Check]]</wrap> of <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> 24. | * When generating [[:Game Mechanics:Test|Tests]] the [[:Game Mechanics:Dice Pool:Total#Total|Total]] gives you the number on the table equal to the effect you will receive. |
| * First she must assemble her <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> by taking a D20 and then adding any <wrap preview>[[:Game Mechanics:Bonus Die]]</wrap> gained from her <wrap preview>[[:Jobs|Job]]</wrap>, <wrap preview>[[:Races|Race]]</wrap>, <wrap preview>[[:Masteries]]</wrap>, <wrap preview>[[:Items]]</wrap> or any other source. | |
| * Then those dice are rolled and her <wrap preview>[[:Game Mechanics:Dice Pool:Result|Results]]</wrap> added together, in this case she rolled 1D4 (<wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 2) and 1D6 (<wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 4) in addition to her D20 (<wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 16) for a combined <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 22. | **Example**: Terrance the [[:Jobs:Technomancer]] is asked to take a [[:Skills:Tech]] [[:Game Mechanics:Check]] of [[:Game Mechanics:Definitions:DC]] 24. |
| * Then add the <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]]</wrap>, in this case the [CC] has a [Wits] [Stat] of 6 and 4 Ranks in the <wrap preview>[[:Skills:Tech]]</wrap> <wrap preview>[[:Skills|Skill]]</wrap> for a combined <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier]]</wrap> of +10. | * First she must assemble her [[:Game Mechanics:Dice Pool]] by taking a D20 and then adding any [[:Game Mechanics:Bonus Die]] gained from her [[:Jobs|Job]], [[:Races|Race]], [[:Masteries]], [[:Items]] or any other source. |
| * Combining these two numbers gives us a [[:Game Mechanics:Dice Pool:Total#Total|Total]] of 32 for the pending <wrap preview>[[:Skills:Tech]]</wrap> <wrap preview>[[:Game_Mechanics:Check]]</wrap> which exceeds the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> of 24, allowing Terrance to achieve <wrap preview>[[:Game_Mechanics:Success and Failure:Success]]</wrap>. | * Then those [[:Game Mechanics:Definitions:Dice]] are rolled and her [[:Game Mechanics:Dice Pool:Result|Results]] added together, in this case she rolled 1D4 ([[:Game Mechanics:Dice Pool:Result]] of 2) and 1D6 ([[:Game Mechanics:Dice Pool:Result]] of 4) in addition to her D20 ([[:Game Mechanics:Dice Pool:Result]] of 16) for a combined [[:Game Mechanics:Dice Pool:Result]] of 22. |
| | * Then add the [[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]], in this case Terrance has a [[:Stats:Wits]] [[:Stats|Stat]] of 6 and 4 [[:Game Mechanics:Definitions:Rank|Ranks]] in the [[:Skills:Tech]] [[:Skills|Skill]] for a combined [[:Game Mechanics:Dice Pool:Static Modifier]] of +10. |
| | * Combining these two numbers gives us a [[:Game Mechanics:Dice Pool:Total#Total|Total]] of 32 for the pending [[:Skills:Tech]] [[:Game Mechanics:Check]] which exceeds the [[:Game Mechanics:Definitions:DC]] of 24, allowing Terrance to achieve [[:Game Mechanics:Success and Failure:Success]]. |