Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
game_mechanics:dice_pool:total [2025/11/18 12:58] – added [Rolls] and [Tests] mentlegame_mechanics:dice_pool:total [2026/06/30 17:05] (current) ms_wuntch
Line 1: Line 1:
 ====== Total ====== ====== Total ======
-The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> is the combined number of all <wrap preview>[[:Game Mechanics:Dice Pool:Result|Results]]</wrap> and <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]]</wrap> within that <wrap preview>[[:Game Mechanics:Dice Pool|Pool]]</wrap>. The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> is then used to determine the outcome of a pending [Roll] or [Test].\\ +A [[:Game Mechanics:Dice Pool:Total#Total|Total]] is the final number used by the game, calculated by combining all relevant [[:Game Mechanics:Definitions:Rank|Ranks]], [[:Game Mechanics:Dice Pool:Result|Results]], bonuses, penalties and other modifiers. The term is used in many places, such as determining a [[:Character|Characters]] [[:Game Mechanics:Dice Pool:Total#Total|Total]] [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]] or to communicate the [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]]. 
-\\ + 
-  * When performing [Rolls], if the [[:Game Mechanics:Dice Pool:Total#Total|Total]] is equal to or greater than the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> of that <wrap preview>[Roll] it <wrap preview>[[:Game Mechanics:Success and Failure:Success|Succeeds]]</wrap>, otherwise it <wrap preview>[[:Game Mechanics:Success and  Failure:Failure|Fails]]</wrap>+The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]] is the combined number of all [[:Game Mechanics:Dice Pool:Result|Results]] and [[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]] within that [[:Game Mechanics:Dice Pool|Pool]]. The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]] is then used to determine the outcome of a pending [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. 
-  * When generating [Tests] the [[:Game Mechanics:Dice Pool:Total#Total|Total]] gives you the number on the table of the [Test] you generate+ 
-\\ +  * When performing [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]], if the [[:Game Mechanics:Dice Pool:Total#Total|Total]] is equal to or greater than the [[:Game Mechanics:Definitions:DC]] of that [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]] it [[:Game Mechanics:Success and Failure:Success|Succeeds]], otherwise it [[:Game Mechanics:Success and  Failure:Failure|Fails]]. 
-**Example**: Terrance the [[:Jobs:Technomancer]] is asked to take a <wrap preview>[[:Skills:Tech]]</wrap> <wrap preview>[[:Game_Mechanics:Check]]</wrap> of <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> 24.  +  * When generating [[:Game Mechanics:Test|Tests]] the [[:Game Mechanics:Dice Pool:Total#Total|Total]] gives you the number on the table equal to the effect you will receive
-  * First she must assemble her <wrap preview>[[:Game Mechanics:Dice Pool]]</wrap> by taking a D20 and then adding any <wrap preview>[[:Game Mechanics:Bonus Die]]</wrap> gained from her <wrap preview>[[:Jobs|Job]]</wrap><wrap preview>[[:Races|Race]]</wrap><wrap preview>[[:Masteries]]</wrap><wrap preview>[[:Items]]</wrap> or any other source.  + 
-  * Then those [Dice] are rolled and her <wrap preview>[[:Game Mechanics:Dice Pool:Result|Results]]</wrap> added together, in this case she rolled 1D4 (<wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 2) and 1D6 (<wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 4) in addition to her D20 (<wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 16) for a combined <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 22. +**Example**: Terrance the [[:Jobs:Technomancer]] is asked to take a [[:Skills:Tech]] [[:Game Mechanics:Check]] of [[:Game Mechanics:Definitions:DC]] 24.  
-  * Then add the <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]]</wrap>, in this case Terrance has a <wrap preview>[[:Stats:Wits]]</wrap> <wrap preview>[[:Stats|Stat]]</wrap> of 6 and 4 [Ranks] in the <wrap preview>[[:Skills:Tech]]</wrap> <wrap preview>[[:Skills|Skill]]</wrap> for a combined <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier]]</wrap> of +10. +  * First she must assemble her [[:Game Mechanics:Dice Pool]] by taking a D20 and then adding any [[:Game Mechanics:Bonus Die]] gained from her [[:Jobs|Job]], [[:Races|Race]], [[:Masteries]], [[:Items]] or any other source.  
-  * Combining these two numbers gives us a [[:Game Mechanics:Dice Pool:Total#Total|Total]] of 32 for the pending <wrap preview>[[:Skills:Tech]]</wrap> <wrap preview>[[:Game_Mechanics:Check]]</wrap> which exceeds the <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> of 24, allowing Terrance to achieve <wrap preview>[[:Game_Mechanics:Success and Failure:Success]]</wrap>.+  * Then those [[:Game Mechanics:Definitions:Dice]] are rolled and her [[:Game Mechanics:Dice Pool:Result|Results]] added together, in this case she rolled 1D4 ([[:Game Mechanics:Dice Pool:Result]] of 2) and 1D6 ([[:Game Mechanics:Dice Pool:Result]] of 4) in addition to her D20 ([[:Game Mechanics:Dice Pool:Result]] of 16) for a combined [[:Game Mechanics:Dice Pool:Result]] of 22. 
 +  * Then add the [[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]], in this case Terrance has a [[:Stats:Wits]] [[:Stats|Stat]] of 6 and 4 [[:Game Mechanics:Definitions:Rank|Ranks]] in the [[:Skills:Tech]] [[:Skills|Skill]] for a combined [[:Game Mechanics:Dice Pool:Static Modifier]] of +10. 
 +  * Combining these two numbers gives us a [[:Game Mechanics:Dice Pool:Total#Total|Total]] of 32 for the pending [[:Skills:Tech]] [[:Game Mechanics:Check]] which exceeds the [[:Game Mechanics:Definitions:DC]] of 24, allowing Terrance to achieve [[:Game Mechanics:Success and Failure:Success]].