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| game_mechanics:dice_pool:total [2026/06/30 17:04] – ms_wuntch | game_mechanics:dice_pool:total [2026/06/30 17:05] (current) – ms_wuntch |
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| A [[:Game Mechanics:Dice Pool:Total#Total|Total]] is the final number used by the game, calculated by combining all relevant [[:Game Mechanics:Definitions:Rank|Ranks]], [[:Game Mechanics:Dice Pool:Result|Results]], bonuses, penalties and other modifiers. The term is used in many places, such as determining a [[:Character|Characters]] [[:Game Mechanics:Dice Pool:Total#Total|Total]] [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]] or to communicate the [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]]. | A [[:Game Mechanics:Dice Pool:Total#Total|Total]] is the final number used by the game, calculated by combining all relevant [[:Game Mechanics:Definitions:Rank|Ranks]], [[:Game Mechanics:Dice Pool:Result|Results]], bonuses, penalties and other modifiers. The term is used in many places, such as determining a [[:Character|Characters]] [[:Game Mechanics:Dice Pool:Total#Total|Total]] [[:Jobs|Job]] [[:Game Mechanics:Definitions:Rank|Ranks]] or to communicate the [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]]. |
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| The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]] is the combined number of all [[:Game Mechanics:Dice Pool:Result|Results]] and [[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]] within that [[:Game Mechanics:Dice Pool|Pool]]. The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]] is then used to determine the outcome of a pending [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [Test]. | The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]] is the combined number of all [[:Game Mechanics:Dice Pool:Result|Results]] and [[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]] within that [[:Game Mechanics:Dice Pool|Pool]]. The [[:Game Mechanics:Dice Pool:Total#Total|Total]] of a [[:Game Mechanics:Dice Pool]] is then used to determine the outcome of a pending [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. |
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| * When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]], if the [[:Game Mechanics:Dice Pool:Total#Total|Total]] is equal to or greater than the [[:Game Mechanics:Definitions:DC]] of that [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]] it [[:Game Mechanics:Success and Failure:Success|Succeeds]], otherwise it [[:Game Mechanics:Success and Failure:Failure|Fails]]. | * When performing a [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]], if the [[:Game Mechanics:Dice Pool:Total#Total|Total]] is equal to or greater than the [[:Game Mechanics:Definitions:DC]] of that [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]] or [[:Game Mechanics:Save]] it [[:Game Mechanics:Success and Failure:Success|Succeeds]], otherwise it [[:Game Mechanics:Success and Failure:Failure|Fails]]. |
| * When generating [Tests] the [[:Game Mechanics:Dice Pool:Total#Total|Total]] gives you the number on the table equal to the effect you will receive. | * When generating [[:Game Mechanics:Test|Tests]] the [[:Game Mechanics:Dice Pool:Total#Total|Total]] gives you the number on the table equal to the effect you will receive. |
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| **Example**: Terrance the [[:Jobs:Technomancer]] is asked to take a [[:Skills:Tech]] [[:Game Mechanics:Check]] of [[:Game Mechanics:Definitions:DC]] 24. | **Example**: Terrance the [[:Jobs:Technomancer]] is asked to take a [[:Skills:Tech]] [[:Game Mechanics:Check]] of [[:Game Mechanics:Definitions:DC]] 24. |