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| game_mechanics:dice_pool [2025/11/18 12:18] – [Dice Pool] mentle | game_mechanics:dice_pool [2026/06/30 17:01] (current) – [Bonus Die] ms_wuntch |
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| ====== Dice Pool ====== | ====== Dice Pool ====== |
| A [[:Game Mechanics:Dice Pool#Dice Pool|Dice Pool]] is the collective [Die] <wrap preview>[[:Game Mechanics:Dice Pool:Result|Results]]</wrap> and <wrap preview>[[:Game Mechanics:Dice Pool:Static Modifier|Static Modifiers]]</wrap> used to determine the outcome of a pending <wrap preview>[[:Game_Mechanics:Check]]</wrap>, <wrap preview>[[:Game_Mechanics:Attacks|Attack]]</wrap>, <wrap preview>[[:Game_Mechanics:Save]]</wrap>, <wrap preview>[[:Game Mechanics:Injuries|Injury]]</wrap>, <wrap preview>[[:Game Mechanics:Panicking|Panic]]</wrap>, or [Malfunction]. This is done by comparing the <wrap preview>[[:Game Mechanics:Dice Pool:Total]]</wrap> of the [[:Game Mechanics:Dice Pool#Dice Pool|Dice Pool]] to a <wrap preview>[[:Game Mechanics:Definitions:DC]]</wrap> or relevant table.\\ | A [[:Game Mechanics:Dice Pool#Dice Pool|Dice Pool]] is the collective [[:Game Mechanics:Definitions:Dice|Die]] [[:Game Mechanics:Dice Pool:Result|Results]] and [[:Game Mechanics:Dice Pool:Static Modifier|Modifiers]] used to determine the outcome of a pending [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or [[:Game Mechanics:Test]]. This is done by comparing the [[:Game Mechanics:Dice Pool:Total]] of the [[:Game Mechanics:Dice Pool#Dice Pool|Dice Pool]] to a [[:Game Mechanics:Definitions:DC]] or relevant table.\\ |
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| For how exactly a [[:Game Mechanics:Dice Pool#Dice Pool|Dice Pool]] is constructed and works see the following: | For how exactly a [[:Game Mechanics:Dice Pool#Dice Pool|Dice Pool]] is constructed and works see the following: |
| ==== Primary Die ==== | ===== Primary Die ===== |
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| {{page>[[:Game Mechanics:Dice Pool:Primary Die]]&noheader&inline}} | {{page>[[:Game Mechanics:Dice Pool:Primary Die]]&noheader&inline}} |
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| ==== Bonus Die ==== | ===== Bonus Die ===== |
| | [[:Game Mechanics:Bonus Die]] are any non-D20 or non-D100 [[:Game Mechanics:Definitions:Dice|Die]] that are added to the [[:Game Mechanics:Dice Pool]] of a pending [[:Game Mechanics:Check]], [[:Game Mechanics:Attack]], [[:Game Mechanics:Save]] or other outcome determined by chance where [[:Game Mechanics:Definitions:Appropriate]].\\ |
| Any relevant <wrap preview>[[:Game Mechanics:Bonus Die]]</wrap>. | \\ |
| | These [[:Game Mechanics:Definitions:Dice|Die]] include, but are not limited to, the D4, D6, D8, D10, and D12.\\ |
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| | See [[:Game Mechanics:Bonus Die]] for more on gaining and modifying these [[:Game Mechanics:Definitions:Dice|Die]]. |
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| ==== Result ==== | ===== Result ===== |
| {{page>[[:Game Mechanics:Dice Pool:Result]]&noheader&inline}} | {{page>[[:Game Mechanics:Dice Pool:Result]]&noheader&inline}} |
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| ==== Static Modifier ==== | ===== Static Modifier ===== |
| {{page>[[:Game Mechanics:Dice Pool:Static Modifier]]&noheader&inline}} | {{page>[[:Game Mechanics:Dice Pool:Static Modifier]]&noheader&inline}} |
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| ==== Total ==== | ===== Total ===== |
| {{page>[[:Game Mechanics:Dice Pool:Total]]&noheader&inline}} | {{page>[[:Game Mechanics:Dice Pool:Total]]&noheader&inline}} |
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