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game_mechanics:encounter [2026/06/25 13:48] ms_wuntchgame_mechanics:encounter [2026/07/28 10:27] (current) ms_wuntch
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 The length of an [[:Game Mechanics:Encounter#Encounter|Encounter]] is variable and is largely determined by the needs of the story. As a general rule, an [[:Game Mechanics:Encounter#Encounter|Encounter]] lasts for the duration of a single event, conversation or challenge. While the [[:Game Mechanics:Definitions:Game Master]] will typically determine when an [[:Game Mechanics:Encounter#Encounter|Encounter]] begins and ends, the [[:Game Mechanics:Definitions:Cast Member|Cast]] are encouraged to help identify these transitions, as [[:Game Mechanics:Definitions:Appropriate]]. The length of an [[:Game Mechanics:Encounter#Encounter|Encounter]] is variable and is largely determined by the needs of the story. As a general rule, an [[:Game Mechanics:Encounter#Encounter|Encounter]] lasts for the duration of a single event, conversation or challenge. While the [[:Game Mechanics:Definitions:Game Master]] will typically determine when an [[:Game Mechanics:Encounter#Encounter|Encounter]] begins and ends, the [[:Game Mechanics:Definitions:Cast Member|Cast]] are encouraged to help identify these transitions, as [[:Game Mechanics:Definitions:Appropriate]].
  
-At the start of a new [[:Game Mechanics:Encounter#Encounter|Encounter]], [[:Game Mechanics:Definitions:Player|Players]] should perform a [[Ratings:Swagger]] or [[Ratings:Presence]]  [[:Game Mechanics:Definitions:Test]], as [[:Game Mechanics:Definitions:Appropriate]], to determine [[:Game Mechanics:Morale]]. They may also need to perform an [[Ratings:Initiative]] or [[Ratings:Reaction]] [[:Game Mechanics:Definitions:Test]] to determine the [[:Game Mechanics:Turn Order]], as [[:Game Mechanics:Definitions:Appropriate]]. This is also the time to resolve any trigger [[:Game Mechanics:Definitions:Ability|Abilities]] or effects.+At the start of a new [[:Game Mechanics:Encounter#Encounter|Encounter]], [[:Game Mechanics:Definitions:Player|Players]] should perform a [[Ratings:Swagger]] or [[Ratings:Presence]]  [[:Game Mechanics:Test]], as [[:Game Mechanics:Definitions:Appropriate]], to determine [[:Game Mechanics:Morale]]. They may also need to perform an [[Ratings:Initiative]] or [[Ratings:Reaction]] [[:Game Mechanics:Test]] to determine the [[:Game Mechanics:Turn Order]], as [[:Game Mechanics:Definitions:Appropriate]]. This is also the time to resolve any triggered [[:Game Mechanics:Definitions:Ability|Abilities]] or effects.
  
 At the end of an [[:Game Mechanics:Encounter#Encounter|Encounter]], several things occur. These are listed below: At the end of an [[:Game Mechanics:Encounter#Encounter|Encounter]], several things occur. These are listed below:
   * Several effects, [[:Game Mechanics:Conditions]] or [[:Game Mechanics:Definitions:Ability|Abilities]] may end.   * Several effects, [[:Game Mechanics:Conditions]] or [[:Game Mechanics:Definitions:Ability|Abilities]] may end.
-  * [[:Game Mechanics:Morale]] is set to Neutral and unspent [[:Game Mechanics:Morale:Priority]] is lost.+  * [[:Game Mechanics:Morale]] is set to Neutral and unspent [[:Game Mechanics:Morale#Priority]] is lost.
   * [[:Ratings:Strain]] is restored to full.   * [[:Ratings:Strain]] is restored to full.
   * The [[:Game Mechanics:Definitions:Game Master|GM]] gives the [[:Game Mechanics:Definitions:Cast Member|Cast]] an [[:Game Mechanics:Definitions:Appropriate]] amount of [[:Game Mechanics:Definitions:Experience|Exp]].   * The [[:Game Mechanics:Definitions:Game Master|GM]] gives the [[:Game Mechanics:Definitions:Cast Member|Cast]] an [[:Game Mechanics:Definitions:Appropriate]] amount of [[:Game Mechanics:Definitions:Experience|Exp]].