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| game_mechanics:encounter [2026/06/25 13:48] – ms_wuntch | game_mechanics:encounter [2026/07/28 10:27] (current) – ms_wuntch |
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| The length of an [[:Game Mechanics:Encounter#Encounter|Encounter]] is variable and is largely determined by the needs of the story. As a general rule, an [[:Game Mechanics:Encounter#Encounter|Encounter]] lasts for the duration of a single event, conversation or challenge. While the [[:Game Mechanics:Definitions:Game Master]] will typically determine when an [[:Game Mechanics:Encounter#Encounter|Encounter]] begins and ends, the [[:Game Mechanics:Definitions:Cast Member|Cast]] are encouraged to help identify these transitions, as [[:Game Mechanics:Definitions:Appropriate]]. | The length of an [[:Game Mechanics:Encounter#Encounter|Encounter]] is variable and is largely determined by the needs of the story. As a general rule, an [[:Game Mechanics:Encounter#Encounter|Encounter]] lasts for the duration of a single event, conversation or challenge. While the [[:Game Mechanics:Definitions:Game Master]] will typically determine when an [[:Game Mechanics:Encounter#Encounter|Encounter]] begins and ends, the [[:Game Mechanics:Definitions:Cast Member|Cast]] are encouraged to help identify these transitions, as [[:Game Mechanics:Definitions:Appropriate]]. |
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| At the start of a new [[:Game Mechanics:Encounter#Encounter|Encounter]], [[:Game Mechanics:Definitions:Player|Players]] should perform a [[Ratings:Swagger]] or [[Ratings:Presence]] [[:Game Mechanics:Definitions:Test]], as [[:Game Mechanics:Definitions:Appropriate]], to determine [[:Game Mechanics:Morale]]. They may also need to perform an [[Ratings:Initiative]] or [[Ratings:Reaction]] [[:Game Mechanics:Definitions:Test]] to determine the [[:Game Mechanics:Turn Order]], as [[:Game Mechanics:Definitions:Appropriate]]. This is also the time to resolve any trigger [[:Game Mechanics:Definitions:Ability|Abilities]] or effects. | At the start of a new [[:Game Mechanics:Encounter#Encounter|Encounter]], [[:Game Mechanics:Definitions:Player|Players]] should perform a [[Ratings:Swagger]] or [[Ratings:Presence]] [[:Game Mechanics:Test]], as [[:Game Mechanics:Definitions:Appropriate]], to determine [[:Game Mechanics:Morale]]. They may also need to perform an [[Ratings:Initiative]] or [[Ratings:Reaction]] [[:Game Mechanics:Test]] to determine the [[:Game Mechanics:Turn Order]], as [[:Game Mechanics:Definitions:Appropriate]]. This is also the time to resolve any triggered [[:Game Mechanics:Definitions:Ability|Abilities]] or effects. |
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| At the end of an [[:Game Mechanics:Encounter#Encounter|Encounter]], several things occur. These are listed below: | At the end of an [[:Game Mechanics:Encounter#Encounter|Encounter]], several things occur. These are listed below: |
| * Several effects, [[:Game Mechanics:Conditions]] or [[:Game Mechanics:Definitions:Ability|Abilities]] may end. | * Several effects, [[:Game Mechanics:Conditions]] or [[:Game Mechanics:Definitions:Ability|Abilities]] may end. |
| * [[:Game Mechanics:Morale]] is set to Neutral and unspent [[:Game Mechanics:Morale:Priority]] is lost. | * [[:Game Mechanics:Morale]] is set to Neutral and unspent [[:Game Mechanics:Morale#Priority]] is lost. |
| * [[:Ratings:Strain]] is restored to full. | * [[:Ratings:Strain]] is restored to full. |
| * The [[:Game Mechanics:Definitions:Game Master|GM]] gives the [[:Game Mechanics:Definitions:Cast Member|Cast]] an [[:Game Mechanics:Definitions:Appropriate]] amount of [[:Game Mechanics:Definitions:Experience|Exp]]. | * The [[:Game Mechanics:Definitions:Game Master|GM]] gives the [[:Game Mechanics:Definitions:Cast Member|Cast]] an [[:Game Mechanics:Definitions:Appropriate]] amount of [[:Game Mechanics:Definitions:Experience|Exp]]. |