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Encounter
An [Encounter] is a mechanical term. [Encounters] are a timing tool that help break a [Scene] into smaller more focused story telling bites.
An [Encounter] is called for by the [GM] and is ended as [Appropiate].
Note: Many [Abilities] have durations that last for an [Encounter].
Note: Some more danger oriented [Encounters] will require a [Turn Order] or [Swagger Contest].
