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Encounter
An [Encounter] is a mechanical term used to break a larger [Scene] into smaller, more manageable events. The bulk of play in Meat Space takes place moving from one [Encounter] to the next. An [Encounter] can be as simple as a conversation, game of chance or travel montage, or as involved as a lengthy social, technical or combat challenge.
The length of an [Encounter] is variable and is largely determined by the needs of the story. As a general rule, an [Encounter] lasts for the duration of a single event, conversation or challenge. While the [Game Master] will typically determine when an [Encounter] begins and ends, the [Cast] are encouraged to help identify these transitions, as [Appropriate].
At the start of a new [Encounter], [Players] should perform a [Swagger] or [Presence] [Test], as [Appropriate], to determine [Morale]. They may also need to perform an [Initiative] or [Reaction] [Test] to determine the [Turn Order], as [Appropriate]. This is also the time to resolve any trigger [Abilities] or effects.
At the end of an [Encounter], several things occur. These are listed below:
- Several effects, [Conditions] or [Abilities] may end.
- [Morale] is set to Neutral and unspent [Priority] is lost.
- [Strain] is restored to full.
- The [GM] gives the [Cast] an [Appropriate] amount of [Exp].
- Certain [Abilities] may trigger. Resolve them as [Appropriate].
The [Players] can resolve this in any order that feels [Appropriate] before moving into the [Encounter] or ending the [Scene].
