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game_mechanics:exhaustion [2025/10/28 12:34] – created mentlegame_mechanics:exhaustion [2026/08/11 13:04] (current) – removed ms_wuntch
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-====== Exhaustion ====== 
-Exhaustion is a representation of a <wrap preview>[[:Character|Character's]]</wrap> fatigue and strain when performing duplicate actions repeatedly in a short span of time. \\ \\  
-When performing an Ability with the same name more than once before the start of your next <wrap preview>[[:Game Mechanics:Turn]]</wrap> you take D4 <wrap preview>[[:Shortcuts:Strain]]</wrap> Damage before the Ability is resolved. Should this <wrap preview>[[:Shortcuts:Strain]]</wrap> Damage <wrap preview>[[Game Mechanics:Conditions:Downed|Down]]</wrap> or otherwise incapacitate you the Ability does not resolve.\\ \\ The <wrap preview>[[:Shortcuts:Strain]]</wrap> Damage of Exhaustion is Upgraded each time it is triggered before the start of your next <wrap preview>[[:Game Mechanics:Turn]]</wrap>. \\ \\  
-(//For Example: A <wrap preview>[[:Character]]</wrap> that performs the <wrap preview>[[:Base_Actions:Dash]]</wrap> three times would first spend 1 <wrap preview>[[:Game Mechanics:Actions:Action Points|Action Point]]</wrap> on the first <wrap preview>[[:Base_Actions:Dash]]</wrap> and resolve it as normal, the second use would cause them to take D4 <wrap preview>[[:Shortcuts:Strain]]</wrap> Damage and then resolve it, and then the third use of <wrap preview>[[:Base_Actions:Dash]]</wrap> would cause them to take a further D6 <wrap preview>[[:Shortcuts:Strain]]</wrap> Damage and then once again resolve the <wrap preview>[[:Base_Actions:Dash]]</wrap>//).