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| game_mechanics:exhaustion [2025/11/26 10:44] – mentle | game_mechanics:exhaustion [2026/08/11 13:04] (current) – removed ms_wuntch |
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| ====== Exhaustion ====== | |
| When performing an <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> with the same name more than once before the start of your next [Turn] you roll a D4 and take the <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> as <wrap preview>[[:Game Mechanics:Damage:Strain Damage]]</wrap> before the <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> resolves. Should this <wrap preview>[[:Game Mechanics:Damage:Strain Damage]]</wrap> result in you recieving the <wrap preview>[[:Game Mechanics:Conditions:Downed]]</wrap> <wrap preview>[[:Game Mechanics:Conditions|Condition]]</wrap> or otherwise incapacitate you the <wrap preview>[[:Game Mechanics:Definitions:Ability]]</wrap> does not resolve and any <wrap preview>[[:Ratings:Action Points|Action]]</wrap> or <wrap preview>[[:Ratings:Quick Action Points]]</wrap> spent are lost.\\ | |
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| Should you perform the same [Action] more than once as a result of <wrap preview>[[:Game Mechanics:Definitions:Ability|Abilities]]</wrap> with different names. You do not take [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]].\\ | |
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| Each time [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]] is triggered after the first occurrence each [Turn], the <wrap preview>[[:Game Mechanics:Damage:Strain Damage]]</wrap> [Determination] [Die] is <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgraded]]</wrap> until the start of your next [Turn].\\ | |
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| **Example**: Trombone Tony has performed the <wrap preview>[[:Base Actions:Move]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> and the <wrap preview>[[:Base Actions:Combat]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> this [Turn]. Tony decides he needs a little more cover and performs a second <wrap preview>[[:Base Actions:Move]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap>. As this is his second <wrap preview>[[:Base Actions:Move]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> this [Turn] it causes him to take [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]]. He rolls a D4 getting a <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 3. Tony takes 3 <wrap preview>[[:Game Mechanics:Damage:Strain Damage]]</wrap>, subtracting from his total of 11, leaving 8 remaining. Since this doesn't cause him to become <wrap preview>[[:Game Mechanics:Conditions:Downed]]</wrap>, <wrap preview>[[:Game Mechanics:Panicking|Panicked]]</wrap>, or any other effect, he resolves his <wrap preview>[[:Base Actions:Move]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> as normal.\\ | |
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| Tony feels a bit safer behind cover, so opens fire. He performs his second <wrap preview>[[:Base Actions:Combat]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> this [Turn]. This once again causes him to take [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]]. But this time the <wrap preview>[[:Game Mechanics:Damage:Strain Damage|Strain]]</wrap> [Determination] [Die] is <wrap preview>[[:Game Mechanics:Upgrading or Downgrading:Upgrading Dice|Upgraded]]</wrap> to a D6 due to his previous [[:Game Mechanics:Exhaustion#Exhaustion|Exhaustion]] this [Turn]. Tony rolls the D6 getting a <wrap preview>[[:Game Mechanics:Dice Pool:Result]]</wrap> of 5. He takes 5 <wrap preview>[[:Game Mechanics:Damage:Strain Damage]]</wrap> subtracting from his total of 8, leaving 3 remaining. Since this doesn't cause him to become <wrap preview>[[:Game Mechanics:Conditions:Downed]]</wrap>, <wrap preview>[[:Game Mechanics:Panicking|Panicked]]</wrap>, or any other effect, he resolves his <wrap preview>[[:Base Actions:Combat]]</wrap> <wrap preview>[[:Game Mechanics:Actions:Action]]</wrap> as normal. | |